Ferox

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Revision as of 10:07, 1 October 2015 by Menzo berrante (talk | contribs) (→‎Fitting: Dropped 1 gun, added LSE II to each fit per advise in http://forum.eveuniversity.org/viewtopic.php?f=129&t=94005)
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Ship Database
Ferox
Ferox
Caldari State
Caldari State
Standard Battlecruisers
Ferox Class
Highlight
Can Use Warfare Links
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Development
Designed as much to look like a killing machine as to be one, the Ferox will strike fear into the heart of anyone unlucky enough to get caught in its crosshairs. With the potential for sizable armament as well as tremendous electronic warfare capability, this versatile gunboat is at home in a great number of scenarios.

SHIP BONUSES

Caldari Battlecruiser bonuses (per skill level):
5% bonus to Medium Hybrid Turret damage
10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
• Can fit Warfare Link modules
25% bonus to Medium Hybrid Turret optimal range and falloff

Required Skills
Training Time what's this?
1d 21h 16m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Vulture
Vulture.jpg
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Vulture
Command Ships Ferox Class
Icon highlights.pngCan Use Command Burst modules
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png1,275 MW Icon cpu.png545 tf
Icon velocity.png140 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,250 MW
CPU
cpu output
530 tf
Capacitor
capacitor
2,900 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
6
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
150 m/sec
Inertia Modifier
inertia modifier (agility)
0.63
Warp Speed
inertia modifier (agility)
2.7 AU/s
Base Time to Warp
base time to warp
11.75 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
75.00 km
Max Locked Targets
max. locked targets
8
Gravimetric Sensor
Gravimetric sensor strength
19 points
Sig. Radius
signature radius
295 m
Scan Res.
scan resolution
195 mm
Structure
Structure Hitpoints
structure hitpoints
4,000 HP
Mass
ship mass
13,250,000 kg
Volume
ship volume
252,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
3,500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
45
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

More oriented towards PvP combat than PvE, the Ferox is a very capable ship in both solo and fleet PvP. The Ferox is most known for its high DPS and decent tank and its ability to be either a close range blaster brawler or a kiting rail ship.

Skills

Further information about additional or recommended skills to pilot Ferox for a specific or it's common role(s) can be written here.

Fitting

Shield Blaster
Ferox: Shield Blaster
EFT
[Ferox, Shield Blaster]
Heavy Ion Blaster II
Heavy Ion Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Medium Diminishing Power System Drain I

Warp Scrambler II
Stasis Webifier II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
10MN Microwarpdrive II

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x 5

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A good all around PvP fit
  • With all skills at V and before any fleet boosts, this ship has 59.1 K EHP, flies at 1074 m/s (1523 m/s with MWD overheated) and align in 11.3 s (8.2 s with MWD off). The capacitor will last 4 min 11 s
  • Damage varies between 678 dps at 2.8 + 5 km with Caldari Navy Antimatter to 340 dps at 9 + 5 km with Caldari Navy Iron.
PVP Blaster Brawler
Ferox: PVP Blaster Brawler
EFT
[Ferox, PVP Blaster Brawler]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Warp Scrambler II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Nanofiber Internal Structure II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I


Hobgoblin II x 5

Caldari Navy Antimatter Charge M x1
Void M x1
Null M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A variation on the fit above. Decent tank and very good dps makes it better than a shield Brutix.
  • Swap ammo based on your range needs it all does the same damage type.
  • With all skills at V and before any fleet boosts, this ship has 58.8 K EHP, flies at 1175 m/s (1667 m/s with MWD overheated) and align in 9.5 s (6.9 s with MWD off). The capacitor will last 2 min 26 s
  • Damage varies between 688 dps at 3.4 + 6.3 km with Caldari Navy Antimatter to 344 dps at 11 + 6.3 km with Caldari Navy Iron.
Fleet
Ferox: Fleet
EFT
[Ferox, Fleet]
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II
Heavy Neutron Blaster II

Large Shield Extender II
Large Shield Extender II
Large Shield Extender II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Experimental 10MN Microwarpdrive I

Damage Control II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I


Hobgoblin II x5

Void M x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Another variation, for use in fleets when tackling is not required.
  • With all skills at V and before any fleet boosts, this ship has 88.7 K EHP, flies at 1074 m/s (1523 m/s with MWD overheated) and align in 11.3 s (8.2 s with MWD off). The capacitor will last 2 min 32 s
  • Damage varies between 688 dps at 3.4 + 6.3 km with Caldari Navy Antimatter to 344 dps at 11 + 6.3 km with Caldari Navy Iron
  • Requires 2% pg implant with all v or meta the shield extenders.
Mission
Ferox: Mission
EFT
[Ferox, Mission]
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun
250mm Prototype Gauss Gun

Large Shield Booster II
Adaptive Invulnerability Field II
Explosive Deflection Field II
10MN Afterburner II
Tracking Computer II
Large Shield Extender II

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x5

Optimal Range Script x1
Antimatter Charge M x1

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Switch hardeners depending on the mission.


Tactics

No sub-article about Ferox roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.