Command Destroyers bonuses (per skill level): 2% to Armor and Information Warfare link effectiveness 5% reduction in MJFG spool up time Amarr Destroyer bonuses (per skill level): 10% Bonus to Drone Damage 4% bonus to Armor Resistances Role Bonus: 95% Reduction in Powergrid Requirements for Warfare Links
50% Reduction in MWD Penalty Signature Bloom
Can fit Micro Jump Field Generators
Can fit one Warfare Link
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
75 m³
Drone Bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
50.00 km
Max Locked Targets
7
RADAR Sensor
12 points
Sig. Radius
64 m
Scan Res.
525 mm
Structure
Structure Hitpoints
780 HP
Mass
1,250,000 kg
Volume
47,000 m³
Cargo Capacity
380 m³
Armor
Armor Hitpoints
850 HP
Armor Resistances
EM
50
THR
35
KIN
43.75
EXP
60
Shields
Shield Capacity
625 HP
Shield Resistances
EM
0
THR
20
KIN
55
EXP
75
Summary
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform manoeuvres that rapidly reposition other ships, be they friend or foe.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
Tactics
As with other ships in this class, the micro jump field generator can jump all ships within its target range 100km in the direction they are facing.
This could be used to great effect in large scale battles against enemy logistics wings, scattering them across the grid and significantly hampering their ability to repair.