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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Damnation Hull: Prophecy Role: Command Ship
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Command Ships bonuses (per skill level): 10% bonus to ship armor hitpoints 10% bonus to Heavy Missile and Heavy Assault Missile damage 3% bonus to Armored Warfare and Information Warfare Links effectiveness Amarr Battlecruiser bonuses (per skill level): 10% bonus to Heavy Missile and Heavy Assault Missile max velocity 4% bonus to all armor resistances Role Bonus: • Can use 3 Warfare Link modules simultaneously
Required Skills
- Amarr Battlecruiser V35d 13h 20m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- [[Skills:Warfare Link Specialist IV]]unknown rank
- [[Skills:Armored Warfare V]]unknown rank
- [[Skills:Information Warfare V]]unknown rank
- [[Skills:Siege Warfare V]]unknown rank
- [[Skills:Skirmish Warfare V]]unknown rank
Training Time what's this?104d 20h 51m 23s
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Grouping
▪ Variations Prophecy
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Can use Command Burst module
1,100 MW 415 tf
170 m/sec
400 m³
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 2
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 13.1 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 4,400 HP
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Armor |
Armor Hitpoints 4,700 HP
Armor Resistances
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Shields |
Shield Capacity 3,600 HP
Shield Resistances
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Summary
The Damnation is one of the Amarr command ships, designed as a tanky missile platform. The Damnation has bonuses to armor and information warfare links and like all command ships can fit 3 warfare links out of the box. Even among command ships the Damnation is especially tanky, with a bonus to armor resistances AND armor hit points, allowing it to fit an enormous buffer tank. This makes it a popular pick for a fleet booster for large armor fleets.
Skills
Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Damnation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Damnation here.
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