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HIGHLIGHTS
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HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Name: Absolution Hull: Harbinger Role: Command Ship
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapons systems, they provide a nice mix of offense and defense. On the other hand, their electronics and shield systems tend to be rather limited.
SHIP BONUSES
Command Ships bonuses (per skill level): 10% bonus to Medium Energy Turret damage 5% bonus to Medium Energy Turret rate of fire 3% bonus to Armored Warfare and Information Warfare Links effectiveness Amarr Battlecruiser bonuses (per skill level): 10% reduction in Medium Energy Turret activation cost 4% bonus to all armor resistances Role Bonus: • Can use 3 Warfare Link modules simultaneously
Required Skills
- Amarr Battlecruiser V35d 13h 20m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- [[Skills:Warfare Link Specialist IV]]unknown rank
- [[Skills:Armored Warfare V]]unknown rank
- [[Skills:Information Warfare V]]unknown rank
- [[Skills:Siege Warfare V]]unknown rank
- [[Skills:Skirmish Warfare V]]unknown rank
Training Time what's this?104d 20h 51m 23s
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Grouping
▪ Variations Harbinger Navy Issue
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Can use Command Burst module High Amount of High Slots
1,550 MW 410 tf
175 m/sec
375 m 3
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,Harbinger
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Can use Command Burst module High Amount of High Slots
1,550 MW 375 tf
175 m/sec
375 m³
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Ship Attributes
Fittings |
High 7
Launchers 0
Turrets 5
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 13.09 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 4,600 HP
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Armor |
Armor Hitpoints 5,300 HP
Armor Resistances
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Shields |
Shield Capacity 2,900 HP
Shield Resistances
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Summary
The Absolution is an Amarr command ship designed as a laser boat. It is, generally speaking, a better damage platform than the Damnation, but is considerably less tanky.
Skills
Further information about additional or recommended skills to pilot Absolution for a specific or it's common role(s) can be written here.
Fitting
For more info on fittings, please go here
Tactics
No sub-article about Absolution roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Absolution here.
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