“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father.
I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters.
I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.”
- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
SHIP BONUSES
Gallente Carrier bonuses (per skill level): 10% bonus to Fighter damage 5% bonus to Fighter hitpoints +3 bonus to ship warp core strength Minmatar Carrier bonuses (per skill level): 5% bonus to Fighter velocity 10% bonus to Stasis Webification Burst Projector effectiveness +3 bonus to ship warp core strength Role Bonus: • Can fit Networked Sensor Array • Can fit Burst Projectors • Can use 3 Warfare Link modules simultaneously • Can launch Light, Support and Heavy Fighters • Can lock at extended ranges 400% bonus to Armor Plates and Shield Extenders 50% bonus to Remote Sensor Dampener resistance 50% bonus to Stasis effect resistance 50% increase to Remote Electronic Assistance impedance 5x penalty to Entosis Link duration
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
907,500 MW
CPU
880 tf
Capacitor
85,900 GJ
High
7
Launchers
0
Turrets
0
Medium
5
Low
7
Rig
3
capital
Calibration
350
Navigation
Max Velocity
85 m/sec
Inertia Modifier
0.031
Warp Speed
1.5 AU/s
Base Time to Warp
68.76 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Fighters
Fighter Bay Capacity
110,000 m³
Fighter Squad Tubes
5
Light Fighter Squad Limit
3
Heavy Fighter Squad Limit
3
Support Fighter Squad Limit
2
Targeting
Max Tgt. Range
4,750.00 km
Max Locked Targets
14
Magnetometric Sensor
210 points
Sig. Radius
20,300 m
Scan Res.
65 mm
Structure
Structure Hitpoints
420,000 HP
Mass
1,600,000,000 kg
Volume
58,200,000 m³
Cargo Capacity
1,750 m³
Fuel Capacity
5,000 m³
Ship Maintenance Bay Capacity
2,500,000 m³
Fleet Hangar Capacity
50,000 m³
Armor
Armor Hitpoints
705,000 HP
Armor Resistances
EM
50
THR
35
KIN
35
EXP
10
Shields
Shield Capacity
360,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Vendetta is a Serpentis supercarrier. It requires both Gallente and Minmatar carrier skills to fly.
Skills
Further information about additional or recommended skills to pilot Vendetta for a specific or it's common role(s) can be written here.