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Magus
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Revision as of 00:19, 26 November 2016 by Al hubbard(talk | contribs)(Ascension changes, and more consistent language across the 4 command destroyers.)
Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
SHIP BONUSES
Gallente Destroyer bonuses (per skill level): 10% bonus to Drone hitpoints and damage
4% bonus to all armor resistances
Command Destroyers bonuses (per skill level): 5% reduction in Micro Jump Field Generator spool up time
2% bonus to Armored Command and Skirmish Command Burst effect strength and duration
Role Bonus: 95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
•Can fit Micro Jump Field Generators
•Can use one Command Burst module
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
60 m³
Drone Bandwidth
35 Mbit/sec
Targeting
Max Tgt. Range
55.00 km
Max Locked Targets
7
Magnetometric Sensor
13 points
Sig. Radius
67 m
Scan Res.
500 mm
Structure
Structure Hitpoints
830 HP
Mass
1,115,000 kg
Volume
55,000 m³
Cargo Capacity
350 m³
Armor
Armor Hitpoints
800 HP
Armor Resistances
EM
50
THR
51.2
KIN
67.5
EXP
10
Shields
Shield Capacity
650 HP
Shield Resistances
EM
0
THR
40
KIN
70
EXP
50
Summary
You can write a summary for the Magus here.
Skills
Further information about additional or recommended skills to pilot Magus for a specific or its common role(s) can be written here.