Rifter
RELATED UNI-WIKI REFERENCES
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The Rifter is a very powerful combat frigate and can easily tackle the best frigates out there. It has gone through many radical design phases since its inauguration during the Minmatar Rebellion. The Rifter has a wide variety of offensive capabilities, making it an unpredictable and deadly adversary. SHIP BONUSES
Minmatar Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Rifter is the primary damage frigate for Minmatar. For tackling a Slasher or Merlin is by far better. While the Rifter used to be considered the best T1 frigate (leading to many memes surrounding it), it has been nerfed to be similar in abilities to the others. In January, 2016, it is now widely considered one of the weakest solo frigates, along with the punisher.
Skills
Further information about additional or recommended skills to pilot Rifter for a specific or it's common role(s) can be written here.
Fitting
125mm Light Carbine Repeating Cannon I
125mm Light Carbine Repeating Cannon I
125mm Light Carbine Repeating Cannon I
J5b Enduring Warp Scrambler
X5 Enduring Stasis Webifier
5MN Quad LiF Restrained Microwarpdrive
'Refuge' Adaptive Nano Plating I
'Refuge' Adaptive Nano Plating I
Counterbalanced Compact Gyrostabilizer
Damage Control I
Small Projectile Burst Aerator I
Small Projectile Collision Accelerator I
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Warp Scrambler II
X5 Enduring Stasis Webifier
1MN Afterburner II
Small Ancillary Armor Repairer
Damage Control II
Gyrostabilizer II
'Refuge' Adaptive Nano Plating I
Small Projectile Burst Aerator I
Small Nanobot Accelerator I
Small Auxiliary Nano Pump I
Nanite Repair Paste x32
Republic Fleet Phased Plasma S x360
Republic Fleet Fusion S x360
Barrage S x360
Republic Fleet EMP S x360
280mm Howitzer Artillery II
280mm Howitzer Artillery II
280mm Howitzer Artillery II
Initiated Compact Warp Scrambler
Fleeting Compact Stasis Webifier
1MN Y-S8 Compact Afterburner
Small Ancillary Armor Repairer
Overdrive Injector System II
Gyrostabilizer II
Damage Control II
Small Transverse Bulkhead I
Small Transverse Bulkhead I
Small Transverse Bulkhead I
- Start engagement at long range
Tactics
For tackling in a Rifter, spiralling is key. The ship is agile and fast enough that you can use a standard spiral with a MicroWarp Drive (MWD). Your only concern will be on final approach (30 km or so) to pulse the MWD so that the increased signature radius doesn't come in to play as much, as the MWD's signature bloom only applies while the MWD is activated. If the ship is Afterburner (AB) fit, the pilot may consider tightening the spiral slightly. Afterburners do not have a signature radius penalty, so you can risking a little more (but still tankable) damage in order to decrease closing time.
Roles
Solo PVP
The Rifter is an excellent ship for rookie pilots to learn their trade in due to the ship's endurance and it's low cost.
The Rookie Rifter guide nothing more needs to be said aside from reference to this excellent piece of work.
In Uni blobs
Mainly used in a tackling role. Focus is therefore on EITHER a MWD or an AB - MWD for sheer speed but at increased sig radius, AB provides a speed boost without the penalty to the increase sig radius, It is much a matter of personal preference but bear in mind that a MWD makes you a whole world easier to target!
For more on tackling please see: Tackling Guide
Notes
You can add notes here.
Patch History
A long, long time ago... |
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December v.1.0 - Build: 995003 - 08.12.15
Rubicon v.1.3 - Build: 761459 - 12.03.14
Odyssey v.1.0 - Build: 584903 - 04.16.13
Inferno v.1.0 - Build: 377452 - 22.05.12
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