Exequror Navy Issue

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Exequror Navy Issue
CornerTFh.png
Exequror Navy Issue
Gallente Federation
Gallente Federation
Faction Cruisers
Exequror Class
RELATED UNI-WIKI REFERENCES

The Exequror Navy Issue was commissioned by Federation Navy High Command in response to the proliferation of close-range blaster vessels on the modern stellar battlefield. While it doesn't boast the speed of some of its class counterparts, this up-close-and-personal gunboat nonetheless possesses some of the more advanced hybrid plasma-coil compression subsystems available, making it a lethal adversary in any upfront engagement.

SHIP BONUSES

Gallente Cruiser bonuses (per skill level):
25% bonus to Medium Hybrid Turret damage
10% bonus to Medium Hybrid Turret falloff
15% reduction in Armor Plate mass penalty

Required Skills
Training Time what's this?
22h 29m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Oneiros
Oneiros.jpg
CornerT2s.png
Oneiros
Logistics Cruisers Exequror Class
Icon hi slot.png4 (0/2) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,050 MW Icon cpu.png370 tf
Icon velocity.png230 m/sec
Icon capacity.png600 m³
,Exequror
Exequror.jpg
Exequror
Standard Cruisers Exequror Class
Icon hi slot.png3 (0/3) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png610 MW Icon cpu.png275 tf
Icon velocity.png240 m/sec
Icon capacity.png495 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,030 MW
CPU
cpu output
340 tf
Capacitor
capacitor
1,500 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
4
Medium
medium slots
4
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
280 m/sec
Inertia Modifier
inertia modifier (agility)
0.4
Warp Speed
inertia modifier (agility)
4 AU/s
Base Time to Warp
base time to warp
6.25 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
25 m³
Drone Bandwidth
drone bandwidth
25 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.50 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
18 points
Sig. Radius
signature radius
110 m
Scan Res.
scan resolution
325 mm
Structure
Structure Hitpoints
structure hitpoints
2,550 HP
Mass
ship mass
11,280,000 kg
Volume
ship volume
112,000 m³
Cargo Capacity
cargo capacity
465 m³
Armor
Armor Hitpoints
armor hitpoints
1,950 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,800 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

While significantly more expensive than the Thorax, the Exequror Navy Issue trades out the tracking bonus for additional damage, speed and an extra low slot. This leads to something of a high damage glass cannon ship in either kite or brawl configurations but its damage should be respected in either.

Skills

Further information about additional or recommended skills to pilot Exequror Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Exequror Navy Issue roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Exequror Navy Issue here.

Patch History