Can use Command Burst module
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Khanid Innovation
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Command Ships bonuses (per skill level): 10% bonus to ship armor hitpoints 10% bonus to Heavy Missile and Heavy Assault Missile damage 3% bonus to Armored Command and Information Command burst strength and duration Amarr Battlecruiser bonuses (per skill level): 10% bonus to Heavy Missile and Heavy Assault Missile max velocity 4% bonus to all armor resistances Role Bonus: • Can use 2 Command Burst modules 100% bonus to Command Burst area of effect range
Required Skills
Training Time what's this?104d 20h 51m 23s ?
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Grouping
▪ Variations Prophecy
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Can use Command Burst module
1,100 MW 415 tf
170 m/sec
400 m³
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, Prophecy Navy Issue
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Can use Command Burst module
1,300 MW 440 tf
170 m/sec
400 m³
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 2
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 13.1 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 50 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 4,400 HP
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Armor |
Armor Hitpoints 4,700 HP
Armor Resistances
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Shields |
Shield Capacity 3,600 HP
Shield Resistances
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Summary
The Damnation is the Amarr fleet command ship, designed as a highly durable missile platform. It has more survivability but less potential damage output than its counterpart the Absolution.
The Damnation has bonuses to armor and information warfare bursts and like all command ships can fit 2 command burst modules out of the box.
Even among command ships the Damnation is especially tanky, with a bonus to armor resistances and armor hit points, allowing it to fit an enormous buffer tank. This makes it a popular pick for a fleet booster for large armor fleets.
Skills
Further information about additional or recommended skills to pilot Damnation for a specific or its common role(s) can be written here.
Tactics
No sub-article about Damnation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Damnation here.
Patch History
A long, long time ago...
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Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
- Scan resolution increased from 210 mm to 252 mm (+42 mm, +20%)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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show advanced ships |
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