Imp

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Ship Database
Imp
CornerTFh.png
Imp
Sansha's Nation
Sansha's Nation
Special Edition Interceptors
Imp Class
Highlight
Fast Target Locking Time
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Imp is an advanced Sansha's Nation Interceptor intended for use by forward parties of True Power's feared harvester squadrons. Able to penetrate even the most intense blockades, hunt down stragglers or simply hold ships while waiting for the main harvester force to arrive, the Imp is yet another case of Sansha's Nation technology improving on existing advanced hardware. Like most Sansha's Nation equipment, the few captured examples of the Imp have proven to be readily adaptable for capsuleer use.

SHIP BONUSES

Caldari Frigate bonuses (per skill level):
20% bonus to Afterburner velocity bonus
Amarr Frigate bonuses (per skill level):
7.5% bonus to Small Energy Turret tracking speed
Interceptors bonuses (per skill level):
15% reduction in Microwarpdrive signature radius penalty
5% bonus to Warp Scrambler and Warp Disruptor optimal range
Role Bonus:
250% bonus to Small Energy Turret damage
80% reduction in Propulsion Jamming systems activation cost
80% reduction in Interdiction Nullifier reactivation delay and max lock range penalty
100% bonus to Interdiction Nullifier duration

Required Skills
Training Time what's this?
17h 55m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
50 MW
CPU
cpu output
180 tf
Capacitor
capacitor
450 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
4
Rig
rigs
2
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
450 m/sec
Inertia Modifier
inertia modifier (agility)
3.3
Warp Speed
inertia modifier (agility)
8 AU/s
Base Time to Warp
base time to warp
4.1 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
max. targeting range
40 km
Max Locked Targets
max. locked targets
6
Radar Sensor
RADAR sensor strength
15 points
Sig. Radius
signature radius
35 m
Scan Res.
scan resolution
800 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
900,000 kg
Volume
ship volume
28,600 m³
Cargo Capacity
cargo capacity
150 m³
Armor
Armor Hitpoints
armor hitpoints
500 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
55
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
30
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Imp was a prize for the top four teams of Alliance Tournament XIII.

Skills

Further information about additional or recommended skills to pilot Imp for a specific or its common role(s) can be written here.

Tactics

No sub-article about Imp roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Imp here.