Impel

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EVE University Database
 
Ship Database
Impel
Impel
Amarr Empire
Amarr Empire
Transport Ships
Bestower Class
Highlight
High Amount of Low Slots
HIGHLIGHTS
Highlight
Has Large Cargohold
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

Developer: Khanid Innovations

Deep space transports are designed with the depths of lawless space in mind. Possessing defensive capabilities far in excess of standard industrial ships, they provide great protection for whatever cargo is being transported in their massive holds. They are, however, some of the slowest ships to be found floating through space.

Developer: Khanid Innovations, Inc.

In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment.

SHIP BONUSES

Amarr Industrial Skill Bonus:
+5% cargo capacity per level
+5% velocity per level
Transport Ships Skill Bonus:
+5% armor repairer repair amount per level
+5% bonus to armor HP per level
Role Bonus:
+2 warp strength

Required Skills
  • Amarr Industrial V23d 16h 53m
    • Spaceship Command III4h 26m
    • Amarr Frigate III8h 53m
  • Transport Ships I50m
    • Spaceship Command III4h 26m
    • Industry V5d 22h 13m
Training Time what's this?
30d 9h 43m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Bestower
Bestower.jpg
Bestower
Haulers Bestower Class
Icon hi slot.png2 (0/1) Icon mid slot.png3 Icon low slot.png6
Icon powergrid.png90 MW Icon cpu.png230 tf
Icon velocity.png110 m/sec
Icon capacity.png4,800 m³

Ship Attributes

Fittings
Powergrid
powergrid
250 MW
CPU
cpu output
175 tf
Capacitor
capacitor
1,250 GJ
High
high slots
1
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
1
Low
low slots
7
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
80 m/s
Inertia Modifier
inertia modifier (agility)
1
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
26.34 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
45 km
Max Locked Targets
max. locked targets
2
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
160 m
Scan Res.
scan resolution
205 mm
Structure
Structure Hitpoints
structure hitpoints
4,500 HP
Mass
ship mass
19,000,000 kg
Volume
ship volume
300,000 m³
Cargo Capacity
cargo capacity
4,000 m³
Armor
Armor Hitpoints
armor hitpoints
4,219 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
63
EXP
explosive resistance
80
Shields
Shield Capacity
shield hitpoints
2,109 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
70
EXP
explosive resistance
88


Summary

You can write a summary for Impel here.

Skills

Further information about additional or recommended skills to pilot Impel for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Impel.

Tactics

No sub-article about Impel roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Impel here.