Oneiros
RELATED UNI-WIKI REFERENCES
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Designed specifically as an armor augmenter, the Oneiros provides added defensive muscle to fighters on the front lines. Additionally, its own formidable defenses make it a tough nut to crack. Breaking through a formation supported by an Oneiros is no mean feat. SHIP BONUSES
Gallente Cruiser Skill Bonus: 150% bonus to Remote Armor Repair System and Tracking Link range 20% bonus to Armor Maintenance Bot transfer amount per level
Ship Attributes
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Summary
The oneiros is considered to be the weaker of the two armor repair logistic boats in regards to large fleet warfare. The lack of high slots, cap transfer ability, and lower power grid prevent it from effectively mounting and running more than two large armor repair modules at a time.
That said, in the hands of a highly skilled pilot the Oneiros can operate solo in situations that would be otherwise impossible to a lone Guardian. The hull’s high number of mid slots allows it to fit additional capacitor modules allowing it to be stable without the need of a second logistics ship. Those same modules also allow the ship to be more resilient against ECM attacks and possibly load one or two other utilitarian modules (such as a hacking module or Tracking Link). If fitted correctly the ship can also perma run a self repair module and give reps to others inside the fleet. The utility of having 5 medium drones allow it to field additional armor repair drones that help cover the loss of raw repping ability. These drones can also be use to fit other roles, such as EWAR or Damage.
These attributes make it an excellent choice for micro fleet operations or as the sole logistics pilot for mid to high-level PVE scenarios.
Skills
As with any T2 cruiser hull, the oneiros is skill intensive and is not recomended for low skill pilots.
The ship description itself gives an excellent starting point:
Core Competency Standard [CERTIFICATE]
Armor Tanking Standard [CERTIFICATE]
Logistics Chief Standard [CERTIFICATE]
This is a starting point, but it is highly recommended that you acquire a few more skill sets before committing a 150 million-isk ship into a combat situation:
Logistics IV – The heavy capacitor use of remote repair modules are difficult to overcome without this.
Core Capacitor Elite [CERTIFICATE] – Capacitor skills are critical to logi pilots
High Velocity Helmsman Standard [CERTIFICATE] – Allows for the use of Afterburners or Microwarpdrives
Additional Tanking / Fitting skills:
Hull Upgrades V – To Fit T2 armor tank modules
Armor Compensation skills (EM / TH / KN / EX) to IV
Jury Rigging III – To fit Cap Control Rigs if needed
Armor Rigging III – To fit Armor Rigs and diminish their speed drawbacks
Utility Skills:
Electronic Warfare IV – To Fit T2 ECCM modules
Sensor Linking IV – To fit Tracking Links (uncommon fits)
Drones V – To enable a full flight of five drones
Electronic Warfare Drone Interfacing II – To use ECCM Drones
Repair Drone Operation IV or V – To field T1 or T2 repair Drones
Fitting
Template:FittingsTemplate:FittingsTemplate:Fittings
Tactics
No sub-article about Oneiros roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Oneiros here.