Enyo
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The single-fanged Enyo sports good firepower capability, a missile hardpoint and some extremely strong armor plating, making it one of the best support frigates out there. Ideal for use as point ships to draw enemy fire from more vulnerable friendlies. SHIP BONUSES
Gallente Frigate Skill Bonus:
Ship Attributes
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Summary
The Enyo is an assault frigate best suited to attacking ships larger than itself. Its blaster weapons platform sports enough DPS potential to rival many properly fitted T1 cruisers. It’s strong tank consists of its low signature radius, high resistances, and adequate capacitor specifications to run an active repair module. Utilizing blasters at close orbit makes the boat very difficult to kill by battle cruisers or battleships without multiple neutralizers or dual webs. This makes the ship ideal for working in tandem with the fleet’s fragile interceptors, replacing their points before they go down or allow them to get safe. It also works well as an anti support harassment ship, screaming across the battlefield to tackle that scimitar or Blackbird kiting at 60 km. This forces the other ship to warp off, the enemy fleet to split weapons fire, or the unlucky pilot to loose their ship.
The Enyo is not without its limitations. Small blasters are notorious for being ineffective against frigates without web support. The two midslot layout means it can only fit a propulsion module and either a scram or web, making proper tackling of other frigates difficult at best. It is also one of the slowest assault ships. A high skill pilot with an afterburner will have troubles getting the ship over 850 m/s without the use of low slot propulsion modules (significantly hurting the tank), or utilizing a MWD - meaning other frigates will be able to dictate range once scrams are applied.
PVP aside, the ship can easily breeze through level I, II, and the vast majority of Level III combat missions. Its high DPS potential and small signature radius means that a patient pilot can even run level IV’s solo (abet very slowly). It is because of this that the Enyo has found some use as a high sec mission ninja: able to complete looting, flipping, and ganking duties without ever leaving grid.
Skills
The Ship Description gives a good starting point:
- Core Competency - Standard [Certificate]
- Armor Tanking - Standard [Certificate]
- Advanced Blaster Turrets - Standard [Certificate]
To get the most of out of this hull you will require a few more skill sets:
- Core Capacitor - Improved [Certificate] - Cap is part of an active armor tank
- Turret Control - Improved [Certificate] - Increase effective DPS from blasters
- High Velocity Helmsmen - Standard [Certificate] - Allows for afterburner or Microwarp drive use.
There are also a good handfull of other skills that will help out quite a bit:
- Assult Ships IV
- Ellectronics V - Fitting skill for maximum CPU
- Engineering V - Fitting skill for maximum powergrid
- Armor Compensations skills IV - EM, Thermal, Kenetic, Explosive - Critical to your tanking modules
- Propulsion Jamming IV - Lowers cap usage of warp scramblers
- Advanced Weapon Upgrades III or IV - Allows you to squeeze certain fits into place
- Energy Emission Systems III - Allows the use of T2 Small nosferatu
- Jurry Rigging III - Allows for the use of cap controll circuts
- Hybrid Weapon Rigging III or IV - Allows for the use of hybrid weapon rigs.
Fitting
No tagged fittings for Enyo.
Tactics
No sub-article about Enyo roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Enyo here.