Venture

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EVE University Database
 
Ship Database
Venture
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Outer Ring Excavations
Outer Ring Excavations
ORE
Venture Class
Highlight
Large Ore Bay
HIGHLIGHTS
Highlight
Bonus to Gas Mining
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Venture is a Frigate designed for mining in hostile environments.

Development
Recognizing the dire need for a ship capable of fast operation in unsafe territories, ORE created the Venture. It was conceived as a vessel primed and ready for any capsuleer, no matter how new to the dangers of New Eden they might be, who wishes to engage in the respectable trade of mining.

The Venture has amazing abilities to quickly drill through to the ores and gases it's after, harvesting them at the speed necessary for mining in hostile space, and getting out relatively unscathed.

SHIP BONUSES

Mining frigate skill bonuses:
+5% to mining yield per level
5% to gas harvesting duration reduction per level
Role bonuses:
+100% to mining yield
+100% to gas harvesting yield
+ 2 warp core stabilizer bonus

Required Skills
  • N/A1m
Training Time what's this?
0d 0h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
240 tf
Capacitor
capacitor
250 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
2
Medium
medium slots
3
Low
low slots
1
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
335 m/s
Inertia Modifier
inertia modifier (agility)
3.6
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
4.04 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
10 m³
Drone Bandwidth
drone bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
15 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
5 points
Sig. Radius
signature radius
N/A m
Scan Res.
scan resolution
750 mm
Structure
Structure Hitpoints
structure hitpoints
200 HP
Mass
ship mass
1,200,000 kg
Volume
ship volume
N/A m³
Cargo Capacity
cargo capacity
50 m³
Armor
Armor Hitpoints
armor hitpoints
175 HP
Armor Resistances
EM
electromagnetic resistance
100
THR
thermal resistance
100
KIN
kinetic resistance
100
EXP
explosive resistance
100
Shields
Shield Capacity
shield hitpoints
225 HP
Shield Resistances
EM
electromagnetic resistance
100
THR
thermal resistance
100
KIN
kinetic resistance
100
EXP
explosive resistance
100


Summary

Designed as an entry mining frigate, the Venture provides a platform for the beginner miner. While it's mining rate isn't very impressive compared to Destroyers and bigger hulls, it's ore hold and bonus to gas mining make it an efficient miner that doesn't have to worry about thieves. The stabilized warp core makes it easier for the ship to escape pirates, although it should be mentioned, that most ships could just take the frigate down rather than trying to keep it from running first.

Skills

Further information about additional or recommended skills to pilot Venture for a specific or it's common role(s) can be written here.

Fitting

No tagged fittings for Venture.

Tactics

Despite being a frigate, the Venture is rather heavy (similar to Stealth Bombers), so aligning might take some time. If there's the possibility of a threat (e.g. war targets in systems nearby), it should fly prealigned like any mining vessel or any bigger ship. To avoid getting too far off asteroids, the speed can be reduced to a minimum. This way the ship still has to accelerate to 75 % maximum speed, but it won't have to align first, which can speed up an escape significantly.

Due to only having a single low slot, a Damage Control module should be considered mandatory. Dropping that last bit of survivability for more mining isn't feasible, unless there are no possible threats (e.g. being not in any war) and being not alone.

Notes

The built-in warp core stabilization has the same effect as two fitted Warp Core Stabilizers. As with the Deep Space Transports this means that the ship can't be kept from entering warp, unless there are several Warp Disruptors and/or Warp Scramblers or one scripted Warp Disruption Field Generator involved.