Oracle

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Ship Database
Oracle
Oracle
Amarr Empire
Amarr Empire
Standard Battlecruisers
Oracle Class
RELATED UNI-WIKI REFERENCES

In YC 113 Empress Jamyl Sarum I challenged Amarr ship manufacturers to build a new battlecruiser that would break the stalemate of the Empyrean War. Deviating from the doctrine of brute-force and heavy armor, the engineers at Viziam took inspiration from Caldari history.
During the Gallente-Caldari War, the Caldari developed light, maneuverable ships to counter the slow ships of the Gallente Federation. This philosophy, along with a cutting-edge powertrain and ultra-light alloy armor plating, led to the Oracle.
The Empire immediately ordered the ship into production. The Empress personally congratulated Viziam Chief Researcher Parud Vakirokiki, calling the ship "a work of Divine Grace for the Empire, and retribution to our enemies."

SHIP BONUSES

Battlecruiser Skill bonus per level:
10% bonus to Large Energy Turret capacitor use
5% bonus to Large Energy Turret damage
Role Bonus:
95% reduction in the powergrid need of Large Energy Turrets
50% reduction in the CPU need of Large Energy Turrets
50% reduction in the capacitor need of Large Energy Turrets

Required Skills
  • Amarr Cruiser III22h 13m
    • Spaceship Command III4h 26m
    • Amarr Frigate IV2d 2h 17m
  • Battlecruisers III1d 2h 40m
    • Spaceship Command IV1d 1h 8m
Training Time what's this?
5d 4h 18m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
1,375 MW
CPU
cpu output
345 tf
Capacitor
capacitor
3,500 GJ
High
high slots
8
Launchers
launcher slots
0
Turrets
turret slots
8
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
?
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/s
Inertia Modifier
inertia modifier (agility)
0.475
Warp Speed
inertia modifier (agility)
3.0 AU/s
Base Time to Warp
base time to warp
9.72 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
0 m³
Drone Bandwidth
drone bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
18 points
Sig. Radius
signature radius
180 m
Scan Res.
scan resolution
240 mm
Structure
Structure Hitpoints
structure hitpoints
1,980 HP
Mass
ship mass
14,760,000 kg
Volume
ship volume
234,000 m³
Cargo Capacity
cargo capacity
500 m³
Armor
Armor Hitpoints
armor hitpoints
2,160 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,575 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Nothing says "eff you" quite like a facemelting barrage of lasers from 250km's away, and the Amarr Navy seems to agree with the Oracle. This Tier 3 Battlecruiser, much like it's comrades, has a tank made of stormtrooper armor but the guns to meet the damage and (most importantly) range of anything short of the capital-sized beasts of lowsec. Due to this, the Oracle and its buddies are often sniper fit to avoid unwanted close quarters confrontations.

Skills

Further information about additional or recommended skills to pilot Oracle for a specific or it's common role(s) can be written here.

Fitting

Template:Fittings

Tactics

No sub-article about Oracle roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University PYOS and BYOM programs.