High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
|
Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Khanid Innovations
In addition to robust electronics systems, the Khanid Kingdom's ships possess advanced armor alloys capable of withstanding a great deal of punishment. Generally eschewing the use of turrets, they tend to gear their vessels more towards close-range missile combat.
SHIP BONUSES
Battlecruiser Skill Bonus: 10% bonus to Heavy Assault Missile and Heavy Missile velocity and 5% bonus to all armor resistances per level Command Ships Skill Bonus: 10% bonus to armor hitpoints and 3% bonus to effectiveness of Armored Warfare Links per level Role Bonus: 99% reduction in Warfare Link module CPU need. Can use 3 Warfare Link modules simultaneously.
Required Skills
- Amarr Cruiser V29d 15h 6m
- Spaceship Command III4h 26m
- Amarr Frigate IV2d 2h 17m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- Warfare Link Specialist IV6d 12h 3m
- Battlecruisers V35d 13h 20m
- Logistics IV6d 6h 51m
- Spaceship Command III4h 26m
- Long Range Targeting V11d 20h 26m
- Signature Analysis V5d 22h 13m
Training Time what's this?104d 4h 31m
|
Grouping
▪ Variations Prophecy
|
Can use Command Burst module
1,100 MW 415 tf
170 m/sec
400 m³
|
, Absolution
|
High Amount of High Slots High Amount of Low Slots Can use Command Burst module
1,550 MW 420 tf
158 m/sec
375 m³
|
|
Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 4
Rig
2
medium
Calibration 400
|
|
Navigation |
Base Time to Warp 13.18 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
|
|
Drones |
Drone Bandwidth 25 Mbit/sec
|
|
Targeting |
|
|
Structure |
Structure Hitpoints 4,324 HP
|
|
Armor |
Armor Hitpoints 4,805 HP
Armor Resistances
|
|
Shields |
Shield Capacity 3,363 HP
Shield Resistances
|
|
Summary
The Damnation is the Amarr Fleet Command Ship. It has bonuses to armored warfare links, missiles and armor tanking. The Damnation is remarkable for having two armor tanking bonuses, making it pretty much the most durable ship in the game, which is a very desirable trait in a fleet booster in a large battle. The Damnation has a range bonus to missiles, but its damage potential is negligible.
Skills
Further information about additional or recommended skills to pilot Damnation for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Damnation.
Tactics
No sub-article about Damnation roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Damnation here.
show advanced ships |
Amarr |
Caldari |
Gallente |
Minmatar |
|