High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: CreoDron
As the largest drone developer and manufacturer in space, CreoDron has a vested interest in drone carriers. While sacrificing relatively little in the way of defensive capability, the Eos can chew its way through surprisingly strong opponents - provided, of course, that the pilot uses top-of-the-line CreoDron drones.
SHIP BONUSES
Gallente Battlecruiser Skill Bonus: 7.5% bonus to Armor Repairer effectiveness and 10% bonus to drone damage and hitpoints. Command Ships Skill Bonus: 7.5% bonus to Heavy Drone tracking and microwarp velocity, 7.5% bonus to Medium Hybrid Turret tracking and 3% bonus to strength of Armored Warfare and Skirmish Warfare links. Role Bonus: Can fit up to three Warfare Link modules.
Required Skills
- Gallente Battlecruiser V35d 13h 20m
- Spaceship Command III4h 26m
- Gallente Cruiser III22h 13m
- Gallente Destroyer III8h 53m
- Gallente Frigate III8h 53m
- Command Ships I1h 6m
- Spaceship Command V5d 22h 13m
- Warfare Link Specialist IV6d 12h 3m
- Armored Warfare V11d 20h 27m
- Information Warfare V11d 20h 27m
- Siege Warfare V11d 20h 27m
- Skirmish Warfare V11d 20h 27m
Training Time what's this?103d 19h 42m
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Grouping
▪ Variations Brutix
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Can use Command Burst module High Amount of High Slots
1,125 MW 435 tf
160 m/sec
475 m³
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, Brutix Navy Issue
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Can use Command Burst module High Amount of High Slots High Amount of Low Slots
1,235 MW 455 tf
165 m/sec
475 m³
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, Astarte
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High Amount of High Slots
1,350 MW 450 tf
165 m/sec
400 m³
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Ship Attributes
Fittings |
High 7
Launchers 0
Turrets 5
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 12.93 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 125 Mbit/sec
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Targeting |
Magnetometric Sensor 18 points
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Structure |
Structure Hitpoints 4,900 HP
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Armor |
Armor Hitpoints 5,100 HP
Armor Resistances
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Shields |
Shield Capacity 3,300 HP
Shield Resistances
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Summary
The Eos is the Gallente Fleet Command ship. While it isn't the beast its brother the Astarte is, the Eos can still provide more fire support than any other fleet command ship, while also keeping multiple gang links up. It has a large drone bay and a hull bonus to drone bay capacity, but a fairly uninspiring drone bandwidth and no drone damage bonus. This gives it a great deal of flexibility from its drones, but not much in the way of firepower. That, along with the relative unpopularity of information warfare links, makes the Eos a fairly rare sight on the battlefield.
Skills
Further information about additional or recommended skills to pilot Eos for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Eos.
Tactics
No sub-article about Eos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Eos here.
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