Incursus

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Ship Database
Incursus
Incursus
Gallente Federation
Gallente Federation
Standard Frigates
Incursus Class
RELATED UNI-WIKI REFERENCES

The Incursus may be found both spearheading and bulwarking Gallente military operations. Its speed makes it excellent for skirmishing duties, while its resilience helps it outlast its opponents on the battlefield. Incursus-class ships move together in groups and can quickly and effectively gang up on ships many times their size and overwhelm them. In recent years the Incursus has increasingly found its way into the hands of pirates, who love its aggressive appearance.

SHIP BONUSES

Traits:
Gallente Frigate skill bonus per level:
7.5% bonus to Armor Repairer effectiveness
5% bonus to Small Hybrid Turret damage

Required Skills
  • Gallente Frigate I16m
    • Spaceship Command I8m
Training Time what's this?
0d 0h 24m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Ishkur
Ishkur.jpg
CornerT2s.png
Ishkur
Assault Frigates Incursus Class
Icon hi slot.png4 (0/3) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png50 MW Icon cpu.png170 tf
Icon velocity.png308 m/sec
Icon capacity.png165 m³
, Enyo
Enyo.jpg
CornerT2s.png
Enyo
Assault Frigates Incursus Class
Icon hi slot.png5 (1/4) Icon mid slot.png3 Icon low slot.png4
Icon powergrid.png50 MW Icon cpu.png155 tf
Icon velocity.png306 m/sec
Icon capacity.png165 m³

Ship Attributes

Fittings
Powergrid
powergrid
45 MW
CPU
cpu output
135 tf
Capacitor
capacitor
370 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
3
Medium
medium slots
3
Low
low slots
4
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
340 m/s
Inertia Modifier
inertia modifier (agility)
3.15
Warp Speed
inertia modifier (agility)
6 AU/s
Base Time to Warp
base time to warp
4.49 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
5 m³
Drone Bandwidth
drone bandwidth
5 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30 km
Max Locked Targets
max. locked targets
4
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
signature radius
42 m
Scan Res.
scan resolution
600 mm
Structure
Structure Hitpoints
structure hitpoints
500 HP
Mass
ship mass
1,028,000 kg
Volume
ship volume
29,500 m³
Cargo Capacity
cargo capacity
165 m³
Armor
Armor Hitpoints
armor hitpoints
450 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Incursus is a gallente combat frigate. It is quite quick and maneuverable and has bonuses for hybrid turrets and armor repair units. Its 3/3/4 slot layout means it can tackle in pvp. New gallente pilots should look to this frigate as their first pve upgrade from the Atron, since it is more durable and has more firepower. The Incursus tends to perform better at lower skill levels than the other combat frigate, the Tristan.

Skills

Further information about additional or recommended skills to pilot Incursus for a specific or it's common role(s) can be written here.

Fitting

Mission Basic
Incursus: Mission Basic
EFT
[Incursus, Mission Basic]
125mm Railgun I
125mm Railgun I
125mm Railgun I

1MN Afterburner I
Cap Recharger I
Cap Recharger I

Damage Control I
Small Armor Repairer I


Hobgoblin I x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
PvP Tackler Basic
Incursus: PvP Tackler Basic
EFT
[Incursus, PvP Tackler Basic]
75mm Gatling Rail I
75mm Gatling Rail I

1MN Microwarpdrive I
Stasis Webifier I
Warp Disruptor I

Damage Control I
Overdrive Injector System I


Warrior I x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • With Electronics IV it is possible to fit a third 75mm Gatling Rail I.
  • The theory behind using 75mm Gatling Rails is that they are projectile weapons and do not consume capacitor like the hybrid turrets do.
  • Weapon Upgrades I allows the fitting of three named variants of 75mm railguns (for example the '75mm Carbide Railgun I'), with Electronics skill still at level III.
  • Like other frigates, the Incursus is at risk of being popped quickly by smartbomb fitted battleships. Range should be maintained over 7,500m from battleships unless they are seen shooting from gun ports or missile launcher bays.
  • Dealing damage is not a tackler's priority, and cap should not be wasted on guns if it is needed to maintain tackle in prolonged encounters.


Close Range Tackle T1
Incursus: Close Range Tackle T1
EFT
[Incursus, Close Range Tackle T1]
75mm Gatling Rail I
75mm Gatling Rail I
75mm Gatling Rail I

1MN Microwarpdrive I
Warp Scrambler I
Medium Shield Extender I

Damage Control I
Overdrive Injector System I
Overdrive Injector System I
Nanofiber Internal Structure I

Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I


Warrior I x1

Antimatter Charge S x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Close Range Tackle T2
Incursus: Close Range Tackle T2
EFT
[Incursus, Close Range Tackle T2]
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Shield Extender II

Damage Control II
Overdrive Injector System II
Overdrive Injector System II
Nanofiber Internal Structure II

Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I


Warrior II x1

Void S x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Dual Rep MWD T2
Incursus: Dual Rep MWD T2
EFT
[Incursus, Dual Rep MWD T2]
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II

Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Small Capacitor Booster II

Damage Control II
Small Armor Repairer II
Small Armor Repairer II
Adaptive Nano Plating II

Small Auxiliary Nano Pump I
Small Auxiliary Nano Pump I
Small Nanobot Accelerator I


Hobgoblin II x1

Navy Cap Booster 400 x1
Antimatter Charge S x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
Brawler AB
Incursus: Brawler AB
EFT
[Incursus, Brawler AB]
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II

Fleeting Progressive Warp Scrambler I
Fleeting Propulsion Inhibitor I
1MN Afterburner II

Damage Control II
200mm Reinforced Steel Plates II
Adaptive Nano Plating II
Small Ancillary Armor Repairer

Small Nanobot Accelerator I
Small Auxiliary Nano Pump I
Small Trimark Armor Pump I


Hobgoblin II x1

Nanite Repair Paste x1
Caldari Navy Antimatter Charge S x1
Void S x1
Null S x1

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Power Grid Management V
  • Weapon Upgrades V
  • Advanced Weapon Upgrades V
NOTES
  • The skills alone will not provide enough PowerGrid for this fit. At least a Genolution Core Augmentation CA-1 is required.


Tactics

Engagement tactics depends largely on the type of gun fitted. If you are running short range weapons such as blasters, or in the case of fleet tackle possibly autocannons, your aim should be to orbit as close to the enemy ship as possible to try to get "under the guns" of your target. If you have rails fitted, your aim should be to try to stay back at the edge of scram/web range and kite with your superior range dictation and damage projection.

A notable exception applies in the case of battleships and a few other select hulls that can fit large numbers of large smartbombs. If this is the case, you should approch no closer then 6km, idealy staying back at 7.5 km or more to give you time to adjust your orbit as they move around.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.