Claymore
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Fleet command ships represent the ultimate in warfare link efficiency; while not packing the punch of their field command counterparts, the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet. SHIP BONUSES
Minmatar Battlecruiser Skill Bonus:
Ship Attributes
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Summary
The Claymore is the minmatar Fleet Command Ship. Its main purpose is to carry multiple warfare links, particularly skirmish warfare links.
While Claymores could theoretically boost both shield and armor fleets, the Claymore's slot layout makes it problematic to fit them with a strong armor tank.
Skills
Further information about additional or recommended skills to pilot Claymore for a specific or it's common role(s) can be written here.
Fitting
Siege Warfare Link - Shield Harmonizing II
Siege Warfare Link - Active Shielding II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Heavy Assault Missile Launcher II
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Kinetic Deflection Amplifier II
Medium Ancillary Shield Booster
Phased Weapon Navigation Array Generation Extron
Damage Control II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Medium Processor Overclocking Unit I
Medium Bay Loading Accelerator I
Hammerhead II x5
Hobgoblin II x5
Cap Booster 50 x1
Caldari Navy Mjolnir Heavy Assault Missile x1
- A brawl range range PvP fit with 2 warlinks modules. Siege (shield) Warfare are assumed herein, but the Claymore is also bonused for Skirmish Warlinks. Updated for Odyssey 1.1.
- With all skills at V, WITH fleet bonuses from this ship and assuming a Siege Warfare Mindlink in slot 10, this ship has 80.8 K EHP, flies at 1351 m/s (1920 m/s with MWD overheated) and align in 10.3 s (7.4 s with MWD off). The capacitor will last 3 min 53 s.
- Damage is 701 dps at less than 20.3 km.
- The Ancillary Shield Booster will repair 633 EHP/s as long as the ship does not run out of cap booster charges.
- The Target painter can be replaced by another ECM, an ECCM, a point, a scram or a web module.
Tactics
No sub-article about Claymore roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Claymore here.