Merlin
RELATED UNI-WIKI REFERENCES
|
The Merlin is the most powerful combat frigate of the Caldari. Its role has evolved through the years, and while its defenses have always remained exceptionally strong for a Caldari vessel, its offensive capabilities have evolved from versatile, jack-of-all-trades attack patterns into focused and deadly gunfire tactics. The Merlin's primary aim is to have its turrets punch holes in opponents' hulls. SHIP BONUSES
Traits:
Ship Attributes
|
Summary
The changes brought to the Merlin in Inferno (found here) have made it one of the best- if not the best- Tech 1 frigates in the game, especially for running Level I combat missions. Pilots may fit this ship to fulfill almost any need, whether it be a swift shield tanked tackler, a very tough shield tank or an above-average damage dealer.
Skills
Further information about additional or recommended skills to pilot Merlin for a specific or it's common role(s) can be written here.
Fitting
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Limited 1MN Microwarpdrive I
Medium Shield Extender II
Adaptive Invulnerability Field II
EM Ward Amplifier II
Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core II
Small Processor Overclocking Unit I
Small Hybrid Collision Accelerator I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x1
Null S x1
- A PvE Tech II fit, with MWD and excellent shield resists.
- With all skills at V and before boosts, this ship has 9.4 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor will run off in 2 min 51 s.
- Damage varies between 170 dps at 0.9 + 2.5 km with Caldari Navy antimatter, and 143 dps at 2.6 + 3.5 km with Null. Like most Merlin fits, it requires an "up close and personal" brawling approach to be effective
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Modal Light Neutron Particle Accelerator I
Medium Azeotropic Ward Salubrity I
Limited 1MN Afterburner I
J5b Phased Prototype Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control I
Linear Flux Stabilizer I
Micro Auxiliary Power Core I
Caldari Navy Antimatter Charge S x1
- A PvP intro fit, with afterburner, no rigs and meta modules.
- With all skills at V and before boosts, this ship has 4.9 K EHP, flies at 977 m/s (1272 m/s with AB on overheat) and align in 5 s (3.4 s with AB off). The capacitor is stable.
- Damage is 155 dps at 1.1 + 3.1 km with Caldari Navy antimatter.
- If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Neutron Blaster II
Light Neutron Blaster II
Light Neutron Blaster II
Medium Shield Extender II
X5 Prototype Engine Enervator
J5b Phased Prototype Warp Scrambler I
Experimental 1MN Afterburner I
Magnetic Field Stabilizer II
Micro Auxiliary Power Core I
Damage Control II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Polycarbon Engine Housing I
Caldari Navy Antimatter Charge S x1
Null S x1
- A more advanced (and more expensive) PvP fit, with afterburner, rigs and Tech II modules.
- With all skills at V and before boosts, this ship has 6.9 K EHP, flies at 1054 m/s (1377 m/s with AB on overheat) and align in 4.6 s (3.1 s with AB off). The capacitor is stable.
- Damage varies between 176 dps at 1.1 + 3.1 km with Caldari Navy antimatter and 140 dps at 3.2 + 4.4 km with Null.
- If speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Ion Blaster I
Light Ion Blaster I
Light Ion Blaster I
Medium Subordinate Screen Stabilizer I
Upgraded 1MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
'Langour' Drive Disruptor I
Damage Control I
Magnetic Vortex Stabilizer I
Micro Auxiliary Power Core I
Caldari Navy Antimatter Charge S x1
- An intro PvP fit, with MWD, no rigs and meta modules.
- With all skills at V and before boosts, this ship has 4.8 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.
- Damage is 125 dps at 0.8 + 2.5 km with Caldari Navy antimatter.
- If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Ion Blaster II
Light Ion Blaster II
Light Ion Blaster II
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Damage Control II
Magnetic Field Stabilizer II
Micro Auxiliary Power Core II
Small Anti-EM Screen Reinforcer I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Caldari Navy Antimatter Charge S x1
Null S x1
- An advanced and more expensive PvP fit, with MWD, rigs and Tech II modules.
- With all skills at V and before boosts, this ship has 7.6 K EHP, flies at 2814 m/s (4028 m/s with MWD on overheat) and align in 5 s (3.4 s with MWD off). The capacitor is stable.
- Damage varies between 165 dps at 0.9 + 2.5 km with Caldari Navy antimatter and 132 dps at 2.6 3.5 km with Null.
- If additional speed is required instead of dps, replace the magnetic field stabilizer by a nanofiber module. If additional dps is required at the expense of armor, replace the damage control by a magnetic field stabilizer.
Light Electron Blaster II
Light Electron Blaster II
Light Electron Blaster II
Medium Shield Extender II
Limited 1MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Medium Ancillary Shield Booster
Damage Control II
Micro Auxiliary Power Core II
Overdrive Injector System II
Small Anti-EM Screen Reinforcer I
Small Anti-Thermal Screen Reinforcer I
Small Core Defense Field Extender I
Navy Cap Booster 50 x1
Void S x1
Null S x1
- This fit sacrifices a web for a MASB in the fourth midslot. Between the buffer, resists, and booster, this fit has incredible survivability for a T1 frigate, enabling you to hold down many targets that would otherwise be able to shed you too quickly for backup to land.
Tactics
No sub-article about Merlin roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.