Archon
RELATED UNI-WIKI REFERENCES
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The Archon was commissioned by the Amarr Navy to act as a personnel and fighter carrier. The order to create the ship came as part of a unilateral initative issued by Navy Command in the wake of Emperor Kor-Azor’s assassination. Sporting the latest in fighter command interfacing technology and possessing characteristically strong defenses, the Archon is a powerful aid in any engagement. SHIP BONUSES
Amarr Carrier Skill Bonuses:
Ship Attributes
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Summary
The Archon is the Amarr carrier. It has bonuses to armor resistance, remote armor repair and energy transfer, making it a good logistics platform for armor fleets.
Skills
Further information about additional or recommended skills to pilot Archon for a specific or it's common role(s) can be written here.
Fitting
Triage Module I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Capital Remote Armor Repair System I
Capital Energy Transfer Array I
Cap Recharger II
Cap Recharger II
Cap Recharger II
Cap Recharger II
Capital Armor Repairer I
Capital Armor Repairer I
Imperial Navy Energized Adaptive Nano Membrane
Imperial Navy Energized Adaptive Nano Membrane
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Beta Reactor Control: Capacitor Power Relay I
Capital Capacitor Control Circuit I
Capital Capacitor Control Circuit I
Capital Capacitor Control Circuit I
- Carrier 4
- Capital remote/local rep skills 4
- Tactical logistics reconfiguration 3
- Excellent capacitor and armor tanking skills
Tactics
No sub-article about Archon roles or piloting tactics. You can write them here.
Notes
The Archon is currently, as of Inferno 1.3, the top-tier triage carrier by a pretty large margin. This is primarily due to its enormous tank, buffed by its armor resistance bonus, its generous capacitor, and the fact that when a carrier is in triage it won't have its fighters out anyway.