Muninn
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Commissioned by the Republic Fleet to create a powerful assault vessel for the strengthening of the Matari tribes as well as a commercial platform for the Howitzers and other guns produced by the Fleet, Boundless Creation came up with the Muninn. Heavily armored, laden with turret hardpoints and sporting the latest in projectile optimization technology, this is the very definition of a gunboat. SHIP BONUSES
Role Bonus:
Ship Attributes
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Summary
You can write a summary for Muninn here.
Skills
Further information about additional or recommended skills to pilot Muninn for a specific or it's common role(s) can be written here.
Fitting
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
720mm Howitzer Artillery II
Small 'Vehemence' Shockwave Charge
Large Shield Extender II
Experimental 10MN Microwarpdrive I
Adaptive Invulnerability Field II
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Hornet EC-300 x5
Republic Fleet EMP M x1
- With all skills at V, this Muninn moves at 1616 m/s (2302 with heat), does 407 dps with 25km optimal and 26km falloff, and has 36k EHP. Volley damage is 3300.
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
650mm Artillery Cannon II
Auto Targeting System I
Experimental 10MN Microwarpdrive I
Tracking Computer II
Tracking Computer II
Damage Control II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Explosive Membrane II
Gyrostabilizer II
Gyrostabilizer II
Medium Projectile Collision Accelerator I
Medium Projectile Burst Aerator I
Hobgoblin II x5
Optimal Range Script x2
Tracking Speed Script x2
Republic Fleet EMP M x1
- A Medium Range PvP fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 30.1 K EHP, flies at 1639 m/s (2328 m/s with MWD overheated) and align in 9.6 s (6.9 s with MWD off). The capacitor is stable.
- Damage is 501 dps at 24 + 36 km with Republic Fleet EMP.
- The second Tracking Computer can be replaced by an ECM or ECCM module to taste.
Tactics
No sub-article about Muninn roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Muninn here.