Maller

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EVE University Database
 
Ship Database
Maller
Maller
Amarr Empire
Amarr Empire
Standard Cruisers
Maller Class
RELATED UNI-WIKI REFERENCES

Quite possibly the toughest cruiser in the galaxy, the Maller is a common sight in Amarrian Imperial Navy operations. It is mainly used for military duty, although a few can be found in the private sector acting as escort ships for very important dispatches.

SHIP BONUSES

Traits:
Amarr Cruiser skill bonus per level:
5% bonus to Medium Energy Turret damage
4% bonus to all Armor Resistances

Required Skills
  • Amarr Cruiser I41m
    • Spaceship Command II47m
    • Amarr Destroyer III8h 53m
      • Amarr Frigate III8h 53m
        • Spaceship Command I8m
Training Time what's this?
19h 22m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Sacrilege
Sacrilege.jpg
CornerT2s.png
Sacrilege
Heavy Assault Cruisers Maller Class
Icon hi slot.png6 (5/1) Icon mid slot.png4 Icon low slot.png5
Icon powergrid.png1,100 MW Icon cpu.png420 tf
Icon velocity.png200 m/sec
Icon capacity.png615 m³
, Devoter
Devoter.jpg
CornerT2s.png
Devoter
Heavy Interdiction Cruisers Maller Class
Icon highlights.pngHigh Amount of Low Slots
Icon hi slot.png6 (0/5) Icon mid slot.png3 Icon low slot.png7
Icon powergrid.png1,265 MW Icon cpu.png368 tf
Icon velocity.png215 m/sec
Icon capacity.png375 m³

Ship Attributes

Fittings
Powergrid
powergrid
1150 MW
CPU
cpu output
300 tf
Capacitor
capacitor
1,625 GJ
High
high slots
5
Launchers
launcher slots
0
Turrets
turret slots
5
Medium
medium slots
3
Low
low slots
6
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
195 m/s
Inertia Modifier
inertia modifier (agility)
0.52
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
?
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
15 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
47.5 km
Max Locked Targets
max. locked targets
6
RADAR Sensor
RADAR sensor strength
16 points
Sig. Radius
signature radius
130 m
Scan Res.
scan resolution
280 mm
Structure
Structure Hitpoints
structure hitpoints
1,700 HP
Mass
ship mass
12,050,000 kg
Volume
ship volume
118,000 m³
Cargo Capacity
cargo capacity
480 m³
Armor
Armor Hitpoints
armor hitpoints
2,300 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
20
Shields
Shield Capacity
shield hitpoints
1,000 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Maller is the toughest T1 Cruiser, bar none, with a tank equal to or better than most HAC or battlecruisers. It is however fairly slow, and even more than most Amarr ships, difficult to fit when starting in Eve. With its armor resist and medium laser damage bonuses, it is best suited for a role as a Heavy Tackle, relieving frigates and interceptors that have pointed or scrambled the opponent and do not have the tank to withstand damage for long. It can also be used as a bait ship, jumping first through a gate to get an opponent to aggress.

In comparison with other Amarr cruisers, the Maller is tankier, slower and harder to fit than the Omen and especially the Omen Navy Issue. The Augoror Navy Issue can be used as an upgraded version of the Maller. The Arbitrator is rarely flown and is generally considered the worst Amarr cruiser in terms of DPS and tank.

Skills

Further information about additional or recommended skills to pilot Maller for a specific or it's common role(s) can be written here.

Fitting

T1 Focused Pulse - Heavy Tackle
Maller: T1 Focused Pulse - Heavy Tackle
EFT
[Maller, T1 Focused Pulse - Heavy Tackle]
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I
Focused Anode Pulse Particle Stream I

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Damage Control II
1600mm Reinforced Rolled Tungsten Plates I
Prototype Energized Adaptive Nano Membrane I
Prototype Energized Adaptive Nano Membrane I
Extruded Heat Sink I
Extruded Heat Sink I

Medium Processor Overclocking Unit I


Hobgoblin II x3

Imperial Navy Multifrequency M x3
Imperial Navy Ultraviolet M x3
Imperial Navy Microwave M x3

Fitting template high slot label.png
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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A T1 Focused Pulse Laser fit. Intended as an entry point for Heavy Tackle. Fitting is tight, as with most Amarr ships, and the ship gains a lot in usefulness as the tank and the lasers are improved to T2 (see next fit).
  • With all skills at V and before boosts, this ship has 33 K EHP, flies at 1439 m/s (2037 m/s with MWD overheated) and align in 9.3 s (6.9 s with MWD off).
  • The capacitor will last for 2 min 5 s with all modules on (using UV crystals). It is stable at 62% with the MWD off.
  • Damage varies between 346 dps at 6.5 + 3.8 km with Imperial Navy Multifrequency to 203 dps at 18 + 3.8 km with Imperial Navy Microwave.
  • One rig will almost certainly have to be used for CPU. That leave two rigs that can be used for armor (Trimark) or damage (burst aerator or collision accelerator) or capacitor.


T2 Focused Pulse - Heavy Tackle
Maller: T2 Focused Pulse - Heavy Tackle
EFT
[Maller, T2 Focused Pulse - Heavy Tackle]
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II
Focused Medium Pulse Laser II

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II

Medium Energy Collision Accelerator I
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I


Hobgoblin II x3

Imperial Navy Multifrequency M x3
Imperial Navy Gamma M x3
Scorch M x3

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A Focused Pulse Laser fit intended to have high dps while playing the role of heavy tackle.
  • With all skills at V and before boosts, this ship has 44 K EHP, flies at 1394 m/s (1969 m/s with MWD overheated) and align in 9.7 s (7.2 s with MWD off).
  • The capacitor will last for 2 min 15 s with all modules on (using Gamma crystals). It is stable at 63% with the MWD off.
  • Damage varies between 359 dps at 6.8 + 3.8 km with Imperial Navy Multifrequency to 298 dps at 20 + 3.8 km with Scorch.


T2 Heavy Pulse - Neut
Maller: T2 Heavy Pulse - Neut
EFT
[Maller, T2 Heavy Pulse - Neut]
5W Infectious Power System Malfunction
5W Infectious Power System Malfunction
Heavy Pulse Laser II
Heavy Pulse Laser II
Heavy Pulse Laser II

Experimental 10MN Microwarpdrive I
J5b Phased Prototype Warp Scrambler I
X5 Prototype Engine Enervator

Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Heat Sink II

Medium Energy Collision Accelerator I
Medium Semiconductor Memory Cell I
Medium Trimark Armor Pump I


Hobgoblin II x3

Imperial Navy Multifrequency M x3
Imperial Navy Gamma M x3
Scorch M x3

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FITTING DIFFICULTY
EVE VERSION
RUBI 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • A Heavy Pulse Laser fit with some neuting capability. Intended to fight cruisers and smaller hulls, it is especially effective against ships that use active tanking modules.
  • With all skills at V and before boosts, this ship has 50 K EHP, flies at 1325 m/s (1871 m/s with MWD overheated) and align in 9.7 s (7.2 s with MWD off).
  • The capacitor will last for 1 min 19 s with all modules on (using Gamma crystals). It is stable at 65% with the MWD and neuts off.
  • Damage varies between 268 dps at 7.5 + 5 km with Imperial Navy Multifrequency to 225 dps at 23 + 5 km with Scorch.


Tactics

No sub-article about Maller roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.