Augoror
RELATED UNI-WIKI REFERENCES
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The Augoror-class cruiser is one of the old warhorses of the Amarr Empire, having seen action in both the Jovian War and the Minmatar Rebellion. Like most Amarr vessels, the Augoror depended first and foremost on its resilience and heavy armor to escape unscathed from unfriendly encounters. After its overhaul, it had some of the armor stripped off to make room for equipment allowing it to focus on the armor of other vessels, along with energy transfers. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Augoror is a T1 logistics ship, with bonuses to remote armor repairs and energy transfers. Like it's shield transfering cousin the Osprey, the Augoror is not designed to be cap stable on its own, but instead to trade capacitor with other Augorors. Because of the 200% bonus to energy transfer amount, Augorors trading energy transfers to each other effectively create a large amount of capacitor out of nothing. This allows Augorors to be cap stable with lower skills than its sister ship the Exequror, and makes it resistant to energy neuts. On the down side this makes it more vulnerable to jams, because a jammed Augoror not only can't rep but also can't give capacitor, reducing its partners' ability to rep.
Skills
Further information about additional or recommended skills to pilot Augoror for a specific or it's common role(s) can be written here.
Fitting
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Regard' Power Projector
Medium 'Regard' Power Projector
Conjunctive Radar ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I
10MN Afterburner II
800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Light Armor Maintenance Bot I x4
- Mid slots are up for preference based on activity.
- Please note that all 3 trimarks are ideal. Resists might help you get more reps, but first you need to last long enough to recieve any reps. As you can't effectively fit a 1600 plate, stacking trimarks is kind of mandatory.
- Many pirate and faction warfare groups will often be light on ECM, but sensor dampening is currently fairly popular to do to logi.
- In this case it may be better to use a sebo instead of a second ECCM. When not being damped, it gives extra scan res to give reps faster.
- When damped, you can swap to targetting range to counteract some of the damps.
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Regard' Power Projector
Conjunctive Radar ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I
Experimental 10MN Afterburner I
800mm Reinforced Steel Plates II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Light Armor Maintenance Bot I x4
- EHP (heat): 30k (31.1k)
- Resists (heat): 75.1 (75.1) / 67.6 (67.6) / 62.6 (62.6) / 79.5 (84.5)
- Mid slots are up for preference based on activity.
- Good if you aren't quite to Guardian, but want extra rep power.
- Many pirate and faction warfare groups will often be light on ECM, but sensor dampening is currently fairly popular to do to logi.
- In this case it may be better to use a sebo instead of a second ECCM. When not being damped, it gives extra scan res to give reps faster.
- When damped, you can swap to targetting range to counteract some of the damps.
Medium Remote Armor Repair System II
Medium Remote Armor Repair System II
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Solace' Remote Bulwark Reconstruction
Medium 'Regard' Power Projector
10MN Afterburner II
Conjunctive Radar ECCM Scanning Array I
Conjunctive Radar ECCM Scanning Array I
Armor Explosive Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II
800mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Medium Anti-EM Pump I
Medium Trimark Armor Pump I
Medium Ancillary Current Router I
Warrior II x4
- Amarr Cruiser IV/V
- High armor tanking skills
- High remote repair skills
- High capacitor skills
- High targeting skills
- EHP (heat): 25.9k (30.8k)
- Resists (heat): 72.6 (72.6) / 77.1 (82.7) / 73.6 (80) / 71.8 (78.7)
- Higher resist version
- Requires Amarr Cruiser IV/V to be stable with one incoming ET
- Exchanging an ECCM module with a Sensor Booster is a viable option to counter damps and lock faster
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Solace' Remote Armor Repairer
Medium 'Regard' Remote Capacitor Transmitter
Medium 'Regard' Remote Capacitor Transmitter
Experimental 10MN Afterburner I
Conjunctive Radar ECCM Scanning Array I
Sensor Booster II
Damage Control II
800mm Reinforced Rolled Tungsten Plates I
Prototype Armor Thermic Hardener I
Prototype Armor Kinetic Hardener I
Prototype Armor Explosive Hardener I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-EM Pump I
Light Armor Maintenance Bot I x4
Targeting Range Script x1
- Upgrade to a T2 tank ASAP
Tactics
No sub-article about Augoror roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University PYOS, and BYOM.