Malediction
RELATED UNI-WIKI REFERENCES
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Interceptors utilize a combination of advanced alloys and electronics to reduce their effective signature radius. This, along with superior maneuverability and speed, makes them very hard to target and track, particularly for high caliber turrets. SHIP BONUSES
Amarr Frigate Skill Bonus:
Ship Attributes
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Summary
The Amarr fleet interceptor has an interesting set of bonuses being the only fleet interceptor with a bonus to tank. Though the Malediction's 4 low slots and resist bonus might suggest an armor plated fit, this is usually a bad idea since an interceptor's main strength is its speed. The resist bonus does however work well with an armor repairer in some circumstances.
The Malediction has 4 low slots and 3 mids, allowing it to fit the standard fleet tackler complement of either two tackle modules or a warp disruptor and a MSE in its mids. The Malediction has slightly above average grid, making fitting a MSE slightly easier. The Malediction's 4 low slots and slightly higher base speed than the Ares means the Malediction can support the best speed fit among the fleet interceptors.
The Malediction's armor resist bonus means a small armour rep can give it a decent active armour tank and opens up options to use it as a brawling inty. In Rubicon 1.0 the Malediction's previously rocket-only bonus has been broadened to light missiles as well, making an LML kiting fit very viable, where again the armor bonus can be put to use with an armor repairer.
Skills
Further information about additional or recommended skills to pilot Malediction for a specific or it's common role(s) can be written here.
Fitting
The following is an all-round fleet interceptor fitting for the Malediction. Its targeting range is 39 km which exceeds overheated point range and is basically sufficient for your daily skirmishing work. Of course the Overdrives in the low slots and the rigs are pretty much up to your personal preference. The missile launchers can project up to 63 dps out to 42.2 km. (Velocity: 5203m/s; Tank: 5124EHP)
Light Missile Launcher II
Light Missile Launcher II
Light Missile Launcher II
Medium F-S9 Regolith Shield Induction
Warp Disruptor II
Limited 1MN Microwarpdrive I
Internal Force Field Array I
Overdrive Injector System II
Overdrive Injector System II
Micro Auxiliary Power Core II
Small Auxiliary Thrusters I
Small Polycarbon Engine Housing I
Caldari Navy Mjolnir Light Missile x1
- 5203 m/s
- 4 s align time
- 5124 EHP
- Missiles project 63 dps out to 42.2 km
Tactics
No sub-article about Malediction roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Malediction here.