Bellicose

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EVE University Database
 
Ship Database
Bellicose
Bellicose
Minmatar Republic
Minmatar Republic
Standard Cruisers
Bellicose Class
RELATED UNI-WIKI REFERENCES

Being a highly versatile class of Minmatar ships, the Bellicose has been used as a combat juggernaut as well as a support ship for wings of frigates. While not quite in the league of newer navy cruisers, the Bellicose is still a very solid ship for most purposes, especially in terms of long range combat.

SHIP BONUSES

Traits:
Minmatar Cruiser skill bonus per level:
7.5% bonus to Target Painter effectiveness
5% bonus to Light Missile, Heavy Missile and Heavy Assault Missile Launcher rate of fire

Required Skills
  • Minmatar Cruiser I41m
    • Spaceship Command II47m
    • Minmatar Destroyer III8h 53m
      • Minmatar Frigate III8h 53m
        • Spaceship Command I8m
Training Time what's this?
19h 22m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Rapier
Rapier.jpg
CornerT2s.png
Rapier
Recon Ships Bellicose Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png4 (3/1) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png480 tf
Icon velocity.png230 m/sec
Icon capacity.png315 m³
, Huginn
Huginn.jpg
CornerT2s.png
Huginn
Recon Ships Bellicose Class
Icon hi slot.png5 (1/4) Icon mid slot.png6 Icon low slot.png4
Icon powergrid.png750 MW Icon cpu.png400 tf
Icon velocity.png240 m/sec
Icon capacity.png315 m³

Ship Attributes

Fittings
Powergrid
powergrid
575 MW
CPU
cpu output
360 tf
Capacitor
capacitor
1200 GJ
High
high slots
4
Launchers
launcher slots
4
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
4
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
240 m/s
Inertia Modifier
inertia modifier (agility)
0.51
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
8.17 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
40 m³
Drone Bandwidth
drone bandwidth
40 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
42.5 km
Max Locked Targets
max. locked targets
7
LADAR Sensor
LADAR sensor strength
14 points
Sig. Radius
signature radius
120 m
Scan Res.
scan resolution
300 mm
Structure
Structure Hitpoints
structure hitpoints
1,500 HP
Mass
ship mass
11,550,000 kg
Volume
ship volume
85,000 m³
Cargo Capacity
cargo capacity
315 m³
Armor
Armor Hitpoints
armor hitpoints
1,200 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
1,400 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Bellicose is the Minmatar E-War cruiser with bonuses for the effectiveness of target painters. Although the vigil's target painters have a longer range than those of the Bellicose, the cruiser provides a far more durable platform from which to project E-War. On top of that, like the Arbitrator, the Bellicose has a secondary bonus for combat, in this case for the rate of fire of Light, Heavy and Heavy Assault Missile Launchers, meaning that the ship can also double up as a damage dealer.

Skills

Further information about additional or recommended skills to pilot Bellicose for a specific or it's common role(s) can be written here.

Fitting

Long Range Support
Bellicose: Long Range Support
EFT
[Bellicose, Long Range Support]
Heavy Missile Launcher I
Heavy Missile Launcher I
Heavy Missile Launcher I
Heavy Missile Launcher I

Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Phased Weapon Navigation Array Generation Extron
Large F-S9 Regolith Shield Induction
Experimental 10MN Microwarpdrive I

Ballistic Control System I
Ballistic Control System I
Ballistic Control System I
Damage Control I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I


Valkyrie II x2
Warrior II x3

Caldari Navy Inferno Heavy Missile x1
Caldari Navy Nova Heavy Missile x1
Caldari Navy Mjolnir Heavy Missile x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Sit at long range, target paint the primary first, and fire off missiles and drones if something comes within range. Your primary job is to make killing the primary easier with your target painters.
  • Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist. Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.
  • Faction ammunition isn't strictly necessary with this ship, as your role is more fleet support than damage dealing. The smaller the gang that you're in, however, the more important the extra damage will become.
  • Never use 'Arbalest' Heavy Missile Launchers for PvP if you decide to up-meta this fit. A full rack can easily double the cost of this ship, for not much gain over the much cheaper meta 3.
  • While you can take more punishment with this ship than you can in a Blackbird, it is best to fight aligned and warp off if something nasty threatens you.
Close Range Fighter
Bellicose: Close Range Fighter
EFT
[Bellicose, Close Range Fighter]
Heavy Assault Missile Launcher I
Heavy Assault Missile Launcher I
Heavy Assault Missile Launcher I
Heavy Assault Missile Launcher I

Phased Weapon Navigation Array Generation Extron
Faint Warp Disruptor I
Limited Adaptive Invulnerability Field I
Large F-S9 Regolith Shield Induction
Experimental 10MN Microwarpdrive I

Ballistic Control System I
Ballistic Control System I
Ballistic Control System I
Damage Control I

Medium Core Defense Field Extender I
Medium Core Defense Field Extender I
Medium Anti-EM Screen Reinforcer I


Hammerhead II x2
Hobgoblin II x3

Caldari Navy Inferno Heavy Assault Missile x1
Caldari Navy Mjolnir Heavy Assault Missile x1
Caldari Navy Nova Heavy Assault Missile x1

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FITTING DIFFICULTY
EVE VERSION
PRE-RET 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • You're going to be fighting pretty close with this fit. Overheat your MWD to get close quickly.
  • Inferno missiles do thermal damage, which is often the target's lowest or second lowest resist. Mjolnir and Nova missiles do EM and Explosive damage respectively, and can be switched to if necessary.
  • Replace a Ballistic Control System with a Nanofiber Internal Structure if you're having trouble closing to damage range in a timely manner.
  • Heavy Assault Missiles have a hard time doing damage to small targets moving quickly. Fly with web support or additional Bellicoses to make it easier to take on afterburning frigates.
  • All meta levels of Heavy Assault Missile Launchers are pretty cheap, so up-meta this fit.
Anti-Frigate Support
Bellicose: Anti-Frigate Support
EFT
[Bellicose, Anti-Frigate Support]
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II
Rapid Light Missile Launcher II

10MN Afterburner II
Warp Scrambler II
Stasis Webifier II
Stasis Webifier II
Large Shield Extender II

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Damage Control II

Medium Anti-Thermal Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I
Medium Anti-EM Screen Reinforcer I


Hobgoblin II x8

Caldari Navy Inferno Light Missile x1
Caldari Navy Scourge Light Missile x1
Caldari Navy Nova Light Missile x1
Caldari Navy Mjolnir Light Missile x1

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FITTING DIFFICULTY
EVE VERSION
RET 1.1
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Close within 9k of a target, then activate the webs and warp scrambler. This should leave almost any frigate dead in the water, and unable to escape, given your afterburner. This setup has enough tank and DPS to outlast most T2 frigates (17,865 EHP and 273 DPS with max skills).
  • This is a very specialised setup for taking out frigates and destroyers, and will be at a disadvantage against other cruisers or larger ships.
  • The resist rigs have been chosen because they provide a similar EHP to Medium Core Defense Field Extender Is, and cost significantly less.
  • This setup is not ideal for solo work, because your targets of choice will often be reluctant to take a fight with a ship known for its ability to destroy frigates, and will usually be able to escape before you have a chance to lock them.


Tactics

No sub-article about Bellicose roles or piloting tactics. You can write them here.

Notes

This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.