Kronos
RELATED UNI-WIKI REFERENCES
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Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines. SHIP BONUSES
Gallente Battleship Skill Bonus:
Ship Attributes
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Summary
The Kronos is the Gallente Marauder-class battleship. The Kronos is a behemoth of a ship that can roll over almost any challenger with ease due to its monstrous tank, mixed flight of heavy and medium drones, bonus to armor rep, and four double-damage hybrid turrets (the ship's bonuses favoring blasters).
The Marauder class in general is designed for PvE use, and has several built-in weaknesses designed to prevent them from being overpowered in PvP. It has low sensor strength, meaning it is vulnerable to ECM. It also has low scan resolution (even by battleship standards), meaning it will take a great deal of time to lock small targets. Thus, without support, a Kronos can be nickle-and-dimed while being pointed, jammed, and kited by smaller vessels. For a similar vessel more slanted to PvP performance, try the Vindicator.
As with all Marauders, it has several utility high slots, which are intended to be fit with tractors and salvagers to make an all-in-one PvE ship.
Skills
Further information about additional or recommended skills to pilot Kronos for a specific or it's common role(s) can be written here.
Fitting
Heavy Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Bastion Module I
Warp Scrambler II
Stasis Webifier II
Heavy Capacitor Booster II
Large Micro Jump Drive
Damage Control II
1600mm Reinforced Steel Plates II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Armor Explosive Hardener II
Magnetic Field Stabilizer II
Large Ancillary Armor Repairer
Large Trimark Armor Pump I
Large Trimark Armor Pump I
Warrior II x5
Hammerhead II x5
Vespa EC-600 x5
Nanite Repair Paste x1
Navy Cap Booster 800 x1
Void L x1
- A double plate fit, with a very large tank and still enough DPS to solo most level V security missions.
- Using all skills at V and before boosts, in Bastion mode the tank is 193 K EHP and the peak armor repair rate is 1682 EHP/s.
- In normal mode, the tank is 137 K EHP and the peak armor repair rate is 602 EHP/s. The ship flies at 119 m/s and align in 10.9 s.
- Damage varies between 1090 dps at 6.8 + 7.8 km with void to 823 dps at 13 + 22 with Null.
- The capacitor is stable with all modules ON. With the neut and the cap booster off, the capacitor will last 5 m 9 s.
- Cost about 1.1 billion ISK to fit
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Neutron Blaster Cannon II
Bastion Module I
Heavy Unstable Power Fluctuator I
Salvager II
Small Tractor Beam II
100MN Microwarpdrive II
Large Micro Jump Drive
Heavy Capacitor Booster II
Federation Navy Stasis Webifier
Damage Control II
1600mm Reinforced Steel Plates II
Corpum C-Type Energized Adaptive Nano Membrane
Armor Explosive Hardener II
Corpus C-Type Large Armor Repairer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Large Hybrid Burst Aerator II
Large Auxiliary Nano Pump I
Warrior II x5
Hammerhead II x5
Vespa EC-600 x5
Navy Cap Booster 800 x1
Null L x1
- A single plate fit, shinier than the previous fit, with a much larger DPS while still keeping a reasonable tank.
- Using all skills at V and before boosts, in Bastion mode the tank is 140 K EHP and the peak armor repair rate is 1500 EHP/s.
- In normal mode, the tank is 100 K EHP and the peak armor repair rate is 547 EHP/s. The ship flies at 972 m/s (1393 with MWD overheated) and align in 16 s (10.5 s with MWD off).
- Damage varies between 1460 dps at 6.8 + 7.8 km with Void to 1088 dps at 13 + 22 with Null.
- The capacitor last 2 min 14 s with all modules ON. With the neut, the cap booster and the MWD off, the capacitor will last 3 m 15 s.
- Cost about 2 billion ISK to fit
- The Salvager and the Tractor Beam can be replaced to taste, but there's not much CPU and Powergrid left. A single Medium neut would fit.
Tactics
No sub-article about Kronos roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Kronos here.