Orca

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EVE University Database
 
Ship Database
Orca
Orca
Outer Ring Excavations
Outer Ring Excavations
ORE
Orca Class
Highlight
30,000 m³ expandable cargohold
HIGHLIGHTS
Highlight
50,000 m³ Ore hold
HIGHLIGHTS
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40,000 m³ Fleet hangar
HIGHLIGHTS
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400,000 m³ Ship maintenance bay
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES

The Orca was developed as a joint venture between Outer Ring Excavations and Deep Core Mining Inc as a vessel to help meet the demands of New Eden's industry and provide a flexible platform from which mining operations can be more easily managed.

The Orca uses much of the technology developed by ORE for the Rorqual and integrated with the latest advancements from Deep Core Mining research division has developed a vessel which offers a diverse role to all sizes of operations and needs.

SHIP BONUSES

Role Bonus:
250% bonus to tractor beam range
100% bonus to tractor beam velocity
500% bonus to survey scanner range
Can use 3 warfare link modules simultaneously.

Industrial Command Ship Skill Bonus:
5% bonus to cargo capacity per level
3% bonus to effectiveness of mining foreman links per level

Required Skills
  • Industrial Command Ships I1h 6m
    • Spaceship Command V5d 17h 46m
    • ORE Industrial III17h 46m
    • Mining Director I43m
      • Mining Foreman V10d 2h
        • Leadership I8m
Training Time what's this?
18d 19h 6m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none

Ship Attributes

Fittings
Powergrid
powergrid
960 MW
CPU
cpu output
430 tf
Capacitor
capacitor
4,200 GJ
High
high slots
3
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
4
Low
low slots
2
Rig
rigs
3
 
large
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
60 m/s
Inertia Modifier
inertia modifier (agility)
0.16
Warp Speed
inertia modifier (agility)
2 AU/s
Base Time to Warp
base time to warp
55.45 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
60 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
15 points
Sig. Radius
signature radius
550 m
Scan Res.
scan resolution
75 mm
Structure
Structure Hitpoints
structure hitpoints
46,000 HP
Mass
ship mass
250,000,000 kg
Volume
ship volume
10,250,000 m³
Cargo Capacity
cargo capacity
30,000 m³
Ore Capacity
capacity
50,000 m³
Armor
Armor Hitpoints
armor hitpoints
6,900 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
10,750 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

While designed as a powerful fleet booster for mining operations, the Orca also gets much use as a general freighter. It has a ship bay that can carry small and medium sized ships without needing to be repackaged (which would lose rigs and insurance) and a good amount of general cargo space.[1]

More about the Orca and its various roles is listed in the Orca Guide.

Skills

Flying the Orca, and developing the best skill set to do so, is perhaps the biggest improvement in a High-Sec mining fleet. While the Orca has a large cargo bay, and a separate ore bay, one of its best uses is giving mining fleet members a longer mining laser range, and a faster mining laser cycle time. This leads to more ISK per hour of mining for all fleet members.

Mining Foreman, Mining Director and [[Skills:Warfare Link Specialist]] provide an effective skill set for Orca operations. These skills assist fleet members in mining yield improvements. Mining Foreman links in the high slots complete the mastery of the Orca, providing mining laser range improvements and faster mining cycle times as an integral improvement to a mining fleet.

Train Science III to access Small Tractor Beam I. The boosts from ship role are really huge so a tractor beam is really usefull for mining ops.

Another way to support mining ops would be to train Drones and this is up to you to choose which kind of drone to fit. Miners often come with combat drones so the best advice to counter gankers would be to use ECM drones. For ECM Drones, you need Electronic Warfare III and [[Skills:Electronic Warfare Drone Interfacing III]] to use Wasp EC-900. It's important to choose wisely which drones to fit because the drone bay is 75m^3 (2 x Wasp EC-900, 2 x Vespa EC-600, 1x Hornet EC-300 for example).

Fitting

Mining boosts
Orca: Mining boosts
EFT
[Orca, Mining boosts]
Mining Foreman Link - Mining Laser Field Enhancement II
Mining Foreman Link - Laser Optimization II
Siege Warfare Link - Shield Harmonizing II

EM Ward Field II
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Thermic Dissipation Field II

Damage Control II
Reinforced Bulkheads II

Large Core Defense Field Extender I
Large Core Defense Field Extender I
Large Core Defense Field Extender I


Hobgoblin II x5
Vespa EC-600 x5

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FITTING DIFFICULTY
EVE VERSION
RUB 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Industrial Command Ship V
  • Shield Management V
  • Hull Upgrades V
  • Warfare Link Specialist V
  • Mining Director V
  • Siege Warfare Specialist IV
  • Thermodynamics I
NOTES
  • The fit pictured provides a 327,387 EHP buffer against Antimatter when overheating hardeners and in a fleet command position.
  • Remember that you can make your Fleet Hangar and Ship Maintenance Bay available to your corporation or fleet to provide them both an easy way to store ore and near-perfect protection from suicide ganks.
  • The Siege Warfare Link - Shield Harmonizing II will increase the shield resistance of your fleet, thus providing a noticable increase in EHP.
  • If running the Laser Optimization II foreman link without the Harvester Capacitor Efficiency II foreman link proves to be an issue due to your fleet members' having insufficient capacitor skills, you can replace the Mining Laser Field Enhancement II foreman link (or even the Shield Harmonizing II link) with it.
Transport
Orca: Transport
EFT
[Orca, Transport]
Improved Cloaking Device II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
EM Ward Field II

Damage Control II
Reinforced Bulkheads II

Large Ancillary Current Router I
Large Hyperspatial Velocity Optimizer I
Large Hyperspatial Velocity Optimizer I



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FITTING DIFFICULTY
EVE VERSION
RUB 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
  • Industrial Command Ships III
  • Power Grid Management V
  • Shield Management V
  • Hull Upgrades V
NOTES
  • The MWD is cycled once to help the Orca align faster, giving it a 10 second align instead of 30-40 seconds.
  • Mid slots and low slots are used to maximize EHP buffer against ganks, giving the fit an overheated EHP of 262,394 against Omni.
  • Hyperspatial Velocity Optimizer I rigs are used to increase the Orca's warp speed to 2.9 AU/s.
  • If your Orca pilot does not use any other slot 6 hardwirings, consider plugging in a cheap Eifyr and Co. 'Rogue' Warp Drive Speed WS-610 implant to further improve this to 3.2 AU/s.
  • The cloak is fitted in case of emergencies requiring your attention while in a non-station system. Being cloaked at a safe spot (or even at range from a POCO) is safer than sitting decloaked on a gate.


General Purpose / WH
Orca: General Purpose / WH
EFT
[Orca, General Purpose / WH]
Improved Cloaking Device II
Sisters Expanded Probe Launcher
Small Tractor Beam II

Prototype 100MN Microwarpdrive I
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Caldari Navy EM Ward Field

Damage Control II
Beta Reactor Control: Reaction Control I

Large Anti-Thermal Screen Reinforcer I
Large Anti-Kinetic Screen Reinforcer I
Large Hyperspatial Velocity Optimizer I


Warrior II x5
Vespa EC-600 x5

Sisters Combat Scanner Probe x8

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FITTING DIFFICULTY
EVE VERSION
ODY 1.0
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES


Tactics

Miners in the fleet can have access only to the Corporate hanger bays directly, and since corporation default permissions are used, only to the same hangers that they would have access to while docked in a station can be accessed. The Orca pilot must move ore from the Corporate Hanger Bay to the ore bay or the Cargo bay when the Corporate bay gets too full. Typically, it’s good practice to place mining crystals, both T1 and T2s in the Corporate Hanger bay, so the fleet can have access to new ones when theirs burn out. This takes up just a little of the Corporate bay.

The mining fleet can use the Orca's Ship Maintenance Bay to reconfigure their mining ship, swapping out fittings for different purposes. To enable this, the Orca pilot must configure the Orca to allow this access. This is done by the Orca pilot right clicking on the Orca, clicking on the Configure Ship menu item, and clicking the “Allow Fleet Member Usage” box.

The use of the Orca is not limited to having large cargo and ore bays. A mining tactic to use when in a can flipping area is to have frigates or cruisers stored in the Corporate Maintenance Bay and have your fleet swap your mining ships for one of these. A can flipper will look twice if, after he flips your can, several cruisers, a logi, and a tackler suddenly appear. To do this, the mining ship must be within 2500m of the ORCA. This coupled with a decent drone bay, will protect a mining fleet from random pirates, while allowing a decent time to get “The Cavalry” to protect your mining fleet. A note on ship swapping, Combat ships can have nothing in their cargo bays except ammunition. Miners can have nothing in their cargo bays except mining crystals. Prior to docking, miner should jettison all ore and other articles, and the Orca's tractor beam can haul the cans to the Orca and put the jettisoned cargo away.

Ships in the Ship Maintenance Bay (SMB) will never drop. Modules fitted to those ships will never drop, and cannot be scanned. A tactic sometimes used to move expensive modules, such as those for an Incursion battleship, is to fit them to a ship (cheap frigates are the usual choice), and put that ship in the SMB, removing them from the consideration of anyone ganking for profit.

Notes

  1. ^ In older material you may see references to the Orca's secondary cargo areas as being "unscannable". Prior to the Retribution expansion, the corporate hangar (now called the "Fleet Hangar") in the Orca could not be scanned by players and did not drop its contents on destruction, making it a secure way of transporting high value items around high sec. As of Retribution all the cargo bays of the Orca can be scanned and drop contents just like the normal cargo bay, so this advantage is gone.