Griffin
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The Griffin is much used by the Caldari Navy as a support vessel in combat squadrons, using its impressive array of electronic gadgetry to disrupt the operation of target ships, making them easy prey for traditional combat vessels. SHIP BONUSES
Traits:
Ship Attributes
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Summary
The Griffin is an Electronic Counter Measure frigate, often seen in E-UNI fleets offering Electronic Warfare support. ECM is touted as the most useful form of Electronic Warfare as it operates by breaking enemy target locks and preventing them from re-acquiring targets for 20 seconds. This has the potential to greatly reduce the amount of damage being directed at your fleet, prevent enemies from using Remote Repair modules on each other or to break Warp Disruption, allowing an escape. For new players interested in trying out ECM the Griffin is the ideal starting place on your way up to the Blackbird and eventually the Scorpion. Expect to lose them a lot though, as ECM ships are often called primary by enemy commanders. Griffins are available fully fitted for free from the Alpha hanger at the Uni home station in Aldrat.
It has 5 mid slots allowing a rainbow fit of one of each racial jammer and a propulsion module. It has 2 low slots that usually have a Signal Distortion Amplifier and a Damage Control module.
Skills
These skills will improve your EWAR effectiveness when flying a Griffin.
- Caldari Frigate - Skills for the specific types of ship you are flying will give you the greatest improvement in ECM effectiveness. 15% bonus to ECM Target Jammer strength per level. +12.5% bonus to ECM Target Jammer optimal range and falloff per level. Requires Spaceship Command I.
- Long Range Targeting - 5% Bonus to targeting range per skill level. Requires CPU Management Level 2.
- Frequency Modulation - Increases the falloff distance (this will be explained later) of your ECM modules by 10% per level. Requires CPU Management Level 3 and Electronics Warfare Level 2.
- Long Distance Jamming - Increases the optimal range of your ECM modules by 10% per level. Requires CPU Management Level 4 and Electronics Warfare Level 3.
- Electronic Superiority Rigging - This will allow you to use the ECM rigs. (See section on ECM modules). Requires Jury Rigging Level 3 and Mechanics Level 3.
- Signal Dispersion - Increases your jam strength by 5% per level. This skill requires CPU Management 5 and Electronic Warfare Level 4. If you have decided that you really enjoy being an EWAR pilot this is a great skill to work towards, but it certainly isn't required to have fun flying ECM in fleets.
See EWar_101_Guide and ECM Guide wiki's for more information.
Fitting
Limited 1MN Microwarpdrive I
BZ-5 Neutralizing Spatial Destabilizer ECM
Enfeebling Phase Inversion ECM I
'Hypnos' Ion Field ECM I
'Umbra' White Noise ECM
'Hypnos' Signal Distortion Amplifier I
'Hypnos' Signal Distortion Amplifier I
Small Particle Dispersion Projector I
Small Ionic Field Projector I
Small Particle Dispersion Augmentor I
Hobgoblin I x1
- This version use Meta 4 ECM modules. If ISK is a problem, downgrade them.
- Carry spares of all racial jammers in your cargo.
- With skills all at level V, the ECM strength for each module is about 10.
- The rigs increase the ECM range, strength and targeting range. They significantly increase the Griffin performance.
- Optimal range is 60 km while fall-off is 50 km.
- Targeting range is 100 km, which is almost optimal + 1 falloff, so you have a bit nore than 50% chances of trying for a jam at 100 km
- No weapons or tank. You should not even be in range. You get in trouble? Warp away.
- If you want a little buffer, swap a sig amp for a damage control
Tactics
PvE - Not recommended
PvP - Solo
- Practice at the Libold frigate arena Frig_FFA, which is only 2 jumps from Aldrat. See how long you can last against other frigates !! Use your range to target your opponent, colour match your jammer and activate as soon as in range. The non matching jammers have a lower chance of achieving a jam but fire them off one a time until you get a jam or are vapourised. See how much more effective the right racial jammer module is against your opponent. Once engaged practice aligning to a celestial so that you can warp out if your jam fails.
- Griffins are available fully fitted for free from the Alpha hanger at the Uni home station, PTS, Aldrat.
PvP - Fleet
- You have the advantage of speed and being a small target so when an engagement starts align to a celestial and start your afterburner. Lock targets within your optimal range and colour match your jammers to the targets as best you can. Warp as soon as you are targeted and drop a bookmark on the way out so that you have a location to warp back to or warp back to your designated squad anchor.
More information on tactics and matching jammers to targets is at ECM Guide
Notes
This vessel qualifies for the University Ship Replacement Program, PYOS, and BYOM.