Wreathe
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The Wreathe is an old ship of the Minmatar Republic and one of the oldest ships still in usage. The design of the Wreathe is very plain, which is the main reason for its longevity, but it also makes the ship incapable of handling anything but the most mundane tasks. SHIP BONUSES
Minmatar Industrial Skill Bonus:
Ship Attributes
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Summary
The Wreathe is the entry level Industrial provided to Minmatar capsuleers during the tutorial missions. Like the other starter transports it has a relatively small cargo hold but more than makes up for it with speed and tank. Its cargo hold is not to be underestimated either, as with high skills and a proper fit it is able to carry a packaged battlecruiser and still have plenty of extra space.
The Wreathe is notable for being the fastest Tech 1 industrial available, to the point that with maximum skills two inertia stabilizers will allow it to align as fast as a blockade runner or interceptor (see Fast Transport fit below). It does this while having the second largest base cargo hold of the fast industrials, making it arguably the best overall ship in its class. A properly fit Wreathe will be able to zip through most lowsec gate camps, assuming they aren't packing smartbombs. Running distribution missions and trading goods in lowsec can provide some practical experience for future blockade runners. Ultimately, the Wreathe possesses unmatched versatility among the industrial ships while remaining incredibly cheap, making it an invaluable tool for any industrialist.
Skills
Further information about additional or recommended skills to pilot Wreathe for a specific or it's common role(s) can be written here.
Fitting
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Nanofiber Structure I
Expanded Cargohold II
Expanded Cargohold II
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Minmatar Industrial IV
- Evasive Maneuvering IV
- Power Grid Management V
- Shield Upgrades IV
- Capacity: 5657 m3
- Align: 4 s
- Warp Speed: 7.8 AU/s
- EHP: >14k
- Cost: ~6 mil ISK
- Ideal for running distribution missions in highsec including L4s. Replace agility mods with expanded cargoholds as needed.
- Tech 1 and meta modules are used to lower costs and PG usage.
- * May be increased up to 11725 m3 when dropping the three agility mods.
- **Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold without affecting align time.
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Inertial Stabilizers I
Local Hull Conversion Nanofiber Structure I
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
Medium Hyperspatial Velocity Optimizer I
- Minmatar Industrial IV
- Evasive Maneuvering IV
- Power Grid Management V
- Shield Upgrades IV
- Capacity: 3480 m3*
- Align: 4 s**
- Warp Speed: 7.8 AU/s
- EHP: >15k
- Cost: ~5 mil ISK
- This ship and fit is an ideal lowsec transport ship, save for a blockade runner.
- Dual warp core stabilizers protect against a single scram or two disruptors, which combined with a 4 second align is enough to zip past most lowsec GCs. However, this requires you to initiate warp as soon as the overview loads after jumping, and you will still likely succumb to instalock GCs.
- A cloaking device+MWD may optionally be added which can provide practice for using blockade runners. However, you will have to remove both large shield extenders.
- Tech 1 and meta modules are used to lower costs and PG usage.
- * May be increased up to 9580 m3 when dropping the three agility mods and a core stab. Removing the second core stab is not recommended when lowsec hauling.
- **Requires Minmatar Industrial IV and Evasive Maneuvering IV to achieve 4 second align. With both skills at V an inertia stabilizer may be permanently replaced with an expanded cargohold or extra core stabilizer without affecting align time.
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- With max skills:
- Capacity: 18,576 m3
- Align: 5.7 s
- Warp Speed: 4.5 AU/s
- EHP: 17,159
- This fit is recommended as a middle ground between a Wreathe fast transport fit and a Mammoth as this fit has more than twice the capacity of a Mammoth fit to have comparable speed.
Upgraded EM Ward Amplifier I
Upgraded Thermic Dissipation Amplifier I
Upgraded Kinetic Deflection Amplifier I
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Warp Core Stabilizer I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
Medium Cargohold Optimization I
- With max skills:
- Capacity: 5,513 m3
- Align: 5.7 s
- Warp Speed: 4.5 AU/s
- EHP: 19,050
- This fit is able to get past most lowsec gate camps.
- In order to hold the 7,200 m3 required for some distribution missions, it either needs to replace two core stabilizers with an expanded cargohold or have an expensive tech 2 cargo rig and one expanded cargohold.
Tactics
No sub-article about Wreathe roles or piloting tactics. You can write them here.
Notes
This vessel qualifies for the University Mining Loaner Fleet program.