Vagabond
RELATED UNI-WIKI REFERENCES
|
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat. SHIP BONUSES
Role Bonus:
Ship Attributes
|
Summary
The Vagabond is the fastest cruiser in the game. It is bonused for autocannons, which between its velocity and falloff bonuses it has no trouble getting in to range with. The naturally good tracking on autocannons means the vagabond can make short work of frigates as well as cruisers, making the vagabond a popular HAC for solo pvp. The relatively low grid on the Vagabond makes artillery difficult to fit.
Skills
Further information about additional or recommended skills to pilot Vagabond for a specific or it's common role(s) can be written here.
Fitting
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
425mm AutoCannon II
Auto Targeting System I
Experimental 10MN Microwarpdrive I
Large Shield Extender II
Adaptive Invulnerability Field II
Medium Ancillary Shield Booster
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Medium Projectile Collision Accelerator I
Medium Projectile Burst Aerator I
Hobgoblin II x5
Cap Booster 50 x1
Republic Fleet EMP M x1
- A brawling PvP fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 27.7 K EHP, flies at 2453 m/s (3494 m/s with MWD overheated) and align in 7.8 s (5.5 s with MWD off). The capacitor last for 4 min 39 s.
- Damage is 643 dps at 1.6 + 22 km with Republic Fleet EMP.
- The ship EHP is a bit low for a brawling fit, but as long as cap boosters last the shield boost will replenish 305 shield points per s, which may be sufficient to compensate.
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
220mm Vulcan AutoCannon II
Auto Targeting System I
Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Warp Disruptor II
Damage Control II
1600mm Reinforced Steel Plates II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Gyrostabilizer II
Medium Ancillary Current Router I
Medium Anti-Explosive Pump I
Hobgoblin II x5
Republic Fleet EMP M x1
- A Heavy Tackle fit. Updated for Odyssey 1.1.
- As fitted, with all skills at V and before fleet boost, this ship has 41.7 K EHP, flies at 2043 m/s (2889 m/s with MWD overheated) and align in 9.2 s (6.8 s with MWD off). The capacitor last for 3 min 1 s.
- Damage is 463 dps at 1.4 + 17 km with Republic Fleet EMP.
Tactics
No sub-article about Vagabond roles or piloting tactics. You can write them here.
Notes
You can write additional notes for Vagabond here.