Do you know what you are, capsuleer? The truth will not comfort you. You are a frightened child running headfirst towards oblivion.
And I? I am the only one who tried to stop you. I am the Messiah that you turned against.
You persecuted me, hunted my children. Vowed to burn my Promised Land to ash.
Now I have returned, and I know you better than you know yourself.
I will vanquish your fear, and commute your flesh to dust.
- Sansha Kuvakei
SHIP BONUSES
Amarr Carrier bonuses (per skill level): 10% bonus to Fighter and Fighter Bomber max velocity • Can fit 1 additional Warfare Link module Caldari Carrier bonuses (per skill level): 50% bonus to Capital Remote Capacitor Transmitter and Capital Remote Shield Booster range 10% reduction in Fighter and Fighter Bomber signature radius Role Bonus: 200% bonus to Fighter and Fighter Bomber control range 300% bonus to Fighter, Fighter Bomber hitpoints and damage • Can fit Remote ECM Burst • Immune to all forms of Electronic Warfare
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
625,000 MW
CPU
950 tf
Capacitor
82,500 GJ
High
7
Launchers
0
Turrets
0
Medium
7
Low
5
Rig
3
capital
Calibration
350
Navigation
Max Velocity
60 m/sec
Inertia Modifier
0.04
Warp Speed
1.5 AU/s
Base Time to Warp
85.78 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
150,000 m³
Drone Bandwidth
5,000 Mbit/sec
Targeting
Max Tgt. Range
184.00 km
Max Locked Targets
6
RADAR Sensor
165 points
Sig. Radius
11,870 m
Scan Res.
45 mm
Structure
Structure Hitpoints
448,000 HP
Mass
1,546,875,000 kg
Volume
62,000,000 m³
Cargo Capacity
1,405 m³
Fuel Capacity
5,000 m³
Armor
Armor Hitpoints
472,000 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
800,000 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Revenant is a Sansha's Nation supercarrier. It is only available from very rare BPC drops from Sansha's Nation motherships in incursions in low security space. It requires both Caldari and Amarr carrier skills to fly.
The Revenant can deploy fewer fighters and fighter-bombers than a normal supercarrier, but the role bonus doubles their effectiveness, making it in reality the highest damaging supercarrier. With 7 mids and 4 lows the Revenant is designed to be a shield tanker.
Due to the rarity of the blueprint and the effort required to construct them, Revenants are by far the scarcest type of supercapital ship, and rank highly among the rarest non-limited edition ships in the game. Throughout the history of New Eden, only two Revenants have ever been destroyed - with the first being killed by Black Legion on the 8th of July 2013, and the sacrifice of a second being the focal point of a player event hosted on the 5th of September 2014.
Skills
Further information about additional or recommended skills to pilot Revenant for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Revenant.
Tactics
No sub-article about Revenant roles or piloting tactics. You can write them here.