Your first duty is to purge yourself in the flames of your confession before God. You must become ash in God's hands, for only then may you rise anew to strike the adversary down.
-Apostle-Martial Zhar Pashay's dawn address to the Paladins at the Battle of Rahdo, Amarr Prime AD 20538
SHIP BONUSES
Amarr Tactical Destroyer bonuses (per skill level): 10% bonus to Small Energy Turret damage 10% reduction in Small Energy Turret activation cost 5% reduction in module heat damage amount taken
Misc bonus: 95% reduction in Scan Probe Launcher CPU requirements • Additional bonuses are available while one of three Tactical Destroyer Modes are active. Modes may be switched no more than once every 10 seconds. • Defense Mode 33.3% bonus to all armor resistances while Defense Mode is enabled 33.3% reduction in ship signature radius while Defense Mode is enabled • Propulsion Mode 66.6% bonus to maximum velocity while Propulsion Mode is enabled 33.3% bonus to ship inertia modifier while Propulsion Mode is enabled • Sharpshooter Mode 66.6% bonus to Small Energy Turret optimal range while Sharpshooter Mode is enabled 100% bonus to sensor strength, targeting range and scan resolution while Sharpshooter Mode is enabled
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
80 MW
CPU
190 tf
Capacitor
800 GJ
High
7
Launchers
0
Turrets
6
Medium
3
Low
5
Rig
3
small
Calibration
400
Navigation
Max Velocity
280 m/sec
Inertia Modifier
2.15
Warp Speed
4.5 AU/s
Base Time to Warp
7.15 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
0 m³
Drone Bandwidth
0 Mbit/sec
Targeting
Max Tgt. Range
45.00 km
Max Locked Targets
7
RADAR Sensor
13 points
Sig. Radius
60 m
Scan Res.
325 mm
Structure
Structure Hitpoints
750 HP
Mass
2,400,000 kg
Volume
47,000 m³
Cargo Capacity
400 m³
Armor
Armor Hitpoints
800 HP
Armor Resistances
EM
50
THR
35
KIN
43.75
EXP
60
Shields
Shield Capacity
600 HP
Shield Resistances
EM
0
THR
20
KIN
55
EXP
75
Summary
The Confessor is the first Tactical Destroyer, and was released in the Rhea expansion (Dec 2014).
Skills
Further information about additional or recommended skills to pilot the Confessor for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for the Confessor.
Tactics
No sub-article about the Confessor roles or piloting tactics. You can write them here.
Notes
You can write additional notes for the Confessor here.