The Vigil Fleet Issue is the latest development from the Republic Fleet's innovative R&D labs. Designed with the demands of Capsuleer loyalist corporations in mind, this aggressive ship is intended to support new offensive operations into the Empire's vulnerable constellations in The Bleak Lands and Devoid regions. Long range stasis webifiers and high speed allow the Vigil Fleet Issue to chase down and catch the most evasive prey and pull them into range of its deadly rocket launchers.
SHIP BONUSES
Minmatar Frigate bonuses (per skill level) 5% bonus to Rocket explosion velocity 25% bonus to explosive Rocket damage, 20% bonus to em, thermal and kinetic Rocket damage Misc Bonus: +50% Stasis Webifier range
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
15 m³
Drone Bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
65.00 km
Max Locked Targets
6
LADAR Sensor
13 points
Sig. Radius
34 m
Scan Res.
660 mm
Structure
Structure Hitpoints
425 HP
Mass
1,080,000 kg
Volume
17,400 m³
Cargo Capacity
250 m³
Armor
Armor Hitpoints
525 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
525 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
The Vigil Fleet Issue receives bonuses to rocket damage, application, and a static bonus to web range. An unheated T2 web has a range of 15km, which coincides nicely with T2 javelin rockets. The VFI is poised to be a leading solo scram kiter, as its bonused webs should allow it to dictate range vs a variety of opponents.