Command Destroyers represent a versatile addition to fleets of all sizes. Being the smallest and most agile platforms for gang link technology positions them as the premier support option for fast-moving wolf packs. Unique access to Micro Jump Field Generators also allows them to perform maneuvers that rapidly reposition other ships, be they friend or foe.
SHIP BONUSES
Minmatar Destroyer bonuses (per skill level): 10% Bonus to Light Missile and Rocket Damage
4% bonus to all shield resistances
Command Destroyers bonuses (per skill level): 5% reduction in Micro Jump Field Generator spool up time
2% bonus to Shield Command and Skirmish Command Burst effect strength and duration
Role Bonus: 95% reduction in powergrid requirements for Command Bursts
50% reduction in Microwarpdrive signature radius penalty
•Can fit Micro Jump Field Generators
•Can use one Command Burst module
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
45.00 km
Max Locked Targets
7
LADAR Sensor
11 points
Sig. Radius
60 m
Scan Res.
550 mm
Structure
Structure Hitpoints
655 HP
Mass
1,235,000 kg
Volume
43,000 m³
Cargo Capacity
400 m³
Armor
Armor Hitpoints
680 HP
Armor Resistances
EM
80
THR
51.25
KIN
25
EXP
10
Shields
Shield Capacity
830 HP
Shield Resistances
EM
50
THR
40
KIN
40
EXP
50
Summary
You can write a summary for the Bifrost here.
Skills
Further information about additional or recommended skills to pilot Heretic for a specific or it's common role(s) can be written here.
Fitting
<wikifit shipid="37480" doctrineid="35020" />
Tactics
You can add tactics here.
Notes
The command destroyers were added in the December 2015 patch, sometimes called the Frostline patch.