Development The Tormentor has been in service for many decades. For most of that time it saw service as a mining ship, its size barring it from making any kind of impact on the battlefield. As with most Amarr ships, however, its strong defenses always made it a tough opponent to crack, and with recent advances in turret capacitor use and damage output, its lasers have now stopped digging into dead ore and are instead focused on boring through the hulls of hapless vessels in combat.
SHIP BONUSES
Amarr Frigate bonuses (per skill level): 10% reduction in Small Energy Turret activation cost 5% bonus to Small Energy Turret damage
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
50 MW
CPU
130 tf
Capacitor
425 GJ
High
3
Launchers
0
Turrets
3
Medium
3
Low
4
Rig
3
small
Calibration
400
Navigation
Max Velocity
335 m/sec
Inertia Modifier
3.1
Warp Speed
5 AU/s
Base Time to Warp
4.64 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
20 m³
Drone Bandwidth
10 Mbit/sec
Targeting
Max Tgt. Range
40.00 km
Max Locked Targets
4
RADAR Sensor
9 points
Sig. Radius
35 m
Scan Res.
620 mm
Structure
Structure Hitpoints
400 HP
Mass
1,080,000 kg
Volume
24,398 m³
Cargo Capacity
130 m³
Armor
Armor Hitpoints
500 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
350 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
Since the Inferno release, the Tormentor has hung up its mining laser bonus and now sports bonuses to laser damage and laser capacitor usage, plus a 20 m3 drone bay. Its 3 mid slots make it a better tackler than the Punisher (which suffers with only 2 mid slots).