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Magnate Navy Issue
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Faith compels us not just to conquer the stars, but to understand them.
– Minister of Assessment Uadelah Hadizes
The Magnate's history as a pet project of imperial engineers affected by the fashions and foibles of Amarr nobles has been brought under control by a rejuvenated Ministry of War and an Imperial Navy with very definite opinions as to the requirements for a naval scout and exploration frigate.
To that end, dedicated processing capacity for scan probe launchers has been included together with improved energy weapon systems. The Imperial Navy has no interest in salvaging until it has swept the enemy from space and has happily sacrificed specialized salvaging systems.
SHIP BONUSES
Amarr Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
20% bonus to Small Energy Turret damage
Role Bonus:
99% reduction in Scan Probe Launcher CPU requirement
5+ bonus to Relic and Data Analyzer virus strength
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
No drone bay.
Targeting
Max Tgt. Range
34 km
Max Locked Targets
4
Radar Sensor
11 points
Sig. Radius
39 m
Scan Res.
445 mm
Structure
Structure Hitpoints
400 HP
Mass
1,072,000 kg
Volume
22,100 m³
Cargo Capacity
400 m³
Armor
Armor Hitpoints
700 HP
Armor Resistances
EM
50
THR
35
KIN
25
EXP
20
Shields
Shield Capacity
400 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
Summary about Magnate Navy Issue.
Skills
Amarr Frigate to at least IV to take advantage of bonuses to Core and Combat Scanner Probe strength and Small Energy Turret damage per level of Amarr Frigate.