Probe

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EVE University Database
 
Ship Database
Probe
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Minmatar Republic
Minmatar Republic
Standard Frigates
Probe Class
RELATED UNI-WIKI REFERENCES

The Probe is large compared to most Minmatar frigates and is considered a good scout and cargo-runner. Uncharacteristically for a Minmatar ship, its hard outer coating makes it difficult to destroy, while the limited weapon hardpoints force it to rely on drone assistance if engaged in combat.

SHIP BONUSES

Minmatar Frigate bonuses (per skill level):
7.5% bonus to Core and Combat Scanner Probe strength
5% reduction in Salvager duration
Role Bonus:
5+ bonus to Relic and Data Analyzer virus strength

Required Skills
Training Time what's this?
25m 0s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Cheetah
Cheetah.jpg
CornerT2s.png
Cheetah
Covert Ops Probe Class
Icon highlights.pngCan Use Covert Ops Cloak
Icon hi slot.png3 (1/2) Icon mid slot.png4 Icon low slot.png4
Icon powergrid.png15 MW Icon cpu.png275 tf
Icon velocity.png381 m/sec
Icon capacity.png200 m³
,Vherokior Probe
Vherokior probe.jpg
CornerTFs.png
Vherokior Probe
Special Edition Frigates Probe Class
Icon hi slot.png3 (2/2) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png25 MW Icon cpu.png240 tf
Icon velocity.png360 m/sec
Icon capacity.png400 m³

Ship Attributes

Fittings
Powergrid
powergrid
25 MW
CPU
cpu output
240 tf
Capacitor
capacitor
235 GJ
High
high slots
3
Launchers
launcher slots
2
Turrets
turret slots
2
Medium
medium slots
4
Low
low slots
3
Rig
rigs
3
 
small
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
360 m/sec
Inertia Modifier
inertia modifier (agility)
3.58
Warp Speed
inertia modifier (agility)
5 AU/s
Base Time to Warp
base time to warp
5.57 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
35 m³
Drone Bandwidth
drone bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
32.50 km
Max Locked Targets
max. locked targets
4
LADAR Sensor
LADAR sensor strength
9 points
Sig. Radius
signature radius
38 m
Scan Res.
scan resolution
465 mm
Structure
Structure Hitpoints
structure hitpoints
225 HP
Mass
ship mass
1,123,000 kg
Volume
ship volume
19,500 m³
Cargo Capacity
cargo capacity
400 m³
Armor
Armor Hitpoints
armor hitpoints
300 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
300 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Probe is the Minmatar Tech 1 exploration and scanning frigate. It is a good ship for rookies or veterans who are getting into probing and don't have the skills for the T2 version, the Cheetah. Its bonus to cycle time for hacking, archaeology, and salvaging modules means it can be very effective for looting exploration sites as well.

Skills

No skill notes available.

Fitting

Exploration
Probe: Exploration
EFT
[Probe, Exploration]
Core Probe Launcher I
Prototype Cloaking Device I
Salvager I

5MN Microwarpdrive I
Cargo Scanner I
Data Analyzer I
Relic Analyzer I

Nanofiber Internal Structure II
Inertial Stabilizers II
Inertial Stabilizers II

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Hobgoblin I x1
Salvage Drone I x3
Hornet EC-300 x3

Core Scanner Probe I x16

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Prototype Cloaking Device I is a cheaper alternative to Improved Cloaking Device II but reduces speed while cloaked.
  • Low slots can be modified to pilot preference:
  • - Inertial Stabilizer provide increased maneuverability at the expense of reducing time to be locked
  • - Nanofiber Internal Structure provide increased maneuverability and speed at the expense of reduced structure hitpoints
  • - Can swap in Warp Core Stabilizer to negate warp disruption/scrambler effects at the expense of shorter targeting range and longer lock times
Cargo
Probe: Cargo
EFT
[Probe, Cargo]
Improved Cloaking Device II

5MN Microwarpdrive II
Limited Adaptive Invulnerability Field I
Limited Adaptive Invulnerability Field I
Small Shield Extender II

Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Small Cargohold Optimization I
Small Cargohold Optimization I
Small Cargohold Optimization I



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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Replace rigs with T2 variant once if you ok to get just a bit more cargo space (+111 m3) and triple the price.
  • Replace Expanded Cargohold by Inertial Stabilizers when traveling empty.
  • Use MWD+Cloak trick while carrying expensive cargo.
Alpha Combat Prober
Probe: Alpha Combat Prober
EFT
[Probe, Alpha Combat Prober]
Expanded Probe Launcher I

5MN Quad LiF Restrained Microwarpdrive
Initiated Compact Warp Scrambler
Scan Acquisition Array I
Scan Rangefinding Array I

Type-D Restrained Nanofiber Structure
Photonic Upgraded Co-Processor
Photonic Upgraded Co-Processor

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


Warrior I x7

Core Scanner Probe I x16
Combat Scanner Probe I x16
Sisters Combat Scanner Probe x8

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FITTING DIFFICULTY
EVE VERSION
ASCENSION
ALPHA CAN USE
UNSET
EFT
SKILLS
NOTES
RECOMMENDED SKILLS
NOTES
  • Sister's Expanded Probe Launcher can be used for additional scan strength but is an expensive module for hero/suicide tackle
  • To avoid jumping into the fray take a command position in fleet, toggle "exempt from fleet warp", then warp squad/fleet to the signature scanned down
  • Switch one rig to Small Gravity Capacitor Upgrade II and replace the other with Small Hyperspatial Velocity Optimizer II to keep similar scan strength and increase warp speed to reach the target faster (+1.25 AU/s)


Tactics

While not designed for combat, one can still combat fit an exploration frigate to catch unsuspected lone gankers off guard. When fitting for combat, as other races' exploration frigates, the Probe has a severe shortage of power grid while having a huge CPU reservoir. Plus the ship has no bonus to guns or missiles, it is best to fit missile or rockets to save on power grid for prop and repper. The large CPU left over can then be used to fit a range of damage, resist or ewar mods.

Notes

You can add notes here.

Patch History