Magnate
RELATED UNI-WIKI REFERENCES
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This Magnate-class frigate is one of the most decoratively designed ship classes in the Amarr Empire, considered to be a pet project for a small, elite group of royal ship engineers for over a decade. The frigate's design has gone through several stages over the past decade, and new models of the Magnate appear every few years. The most recent versions of this ship – the Silver Magnate and the Gold Magnate – debuted as rewards in the Amarr Championships in YC105, though the original Magnate design is still a popular choice among Amarr pilots. SHIP BONUSES
Amarr Frigate bonuses (per skill level):
Ship Attributes
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Summary
The Magnate is the Amarr Exploration Frigate. Like all Tech I exploration frigates, the Magnate receives skill-dependent bonuses to scanner probe strength. The Magnate excels at probing cosmic signatures in all security levels of space. The Magnate also receives a role bonus (independent of pilot skill level) to relic and data analyzer virus strength, which helps the Magnate pilot crack exploration sites. With these two bonuses, the Magnate is a strong starter frigate for Amarr pilots interested in Exploration. And while Magnate pilots eventually skill into Tech II Covert Ops exploration ships (like the Anathema), there isn’t much non-combat exploration content that the Magnate can’t complete.
The Magnate has just three mid slots—the fewest of any exploration frigate—to fit exploration and propulsion modules. These slots are typically filled with a microwarpdrive and a data and relic analyzer, leaving no room for the scanning upgrade arrays that other racial exploration frigates can fit. This is not a critical failing, and a Magnate pilot can compensate with Gravity Capacitor Upgrade rigs and improved Astrometrics skills. (There are single modules that do both data and relic analysis and that would make room, but they are very exoensive.) The Magnate does have the advantage of the strongest tank of any Tech I explorer, and plenty of low slots to reinforce this tank. But it’s not a great advantage, because nearly any tackled explorer is a dead explorer, and so the low slots are better fit with inertial stabilizers and/or a warp stabilizer for faster escapes. (Keep in mind that warp stabilizers reduce lock range and speed. Having more than one makes locking sites uncomfortably slow.)
The exploration Magnate is also commonly fitted with a Prototype or Improved Cloaking Device, so that the ship can cloak while probing signatures in unsafe space. The Magnate cannot, however, fit a Covert Ops Cloaking Device. So, when cloaked, it cannot warp and suffers a significant penalty to speed.
Tech I exploration frigates have the largest cargo capacity of any frigate. This makes the Magnate a speedy freight courier and distribution mission runner. By fitting the ship with expanded cargohold modules and cargohold optimization rigs, it is possible to build a Magnate that can carry just over 1600 m3 of cargo, the most of any frigate. Or, by exchanging some of these for warp stabs, the Magnate can be made into a low-sec courier that can evade insta-pointing gate camps.
The Magnate can be fit for combat probing, by using an Expanded Probe Launcher in place of the standard Core Probe Launcher. However, combat probing requires considerably greater in-game and pilot skill than site probing. Successful combat probers need to be able to locate targets in a single quick scan, or at most two. Pilots that have the Astrometrics skill levels required to do this, and have the experience necessary to use D-Scan intelligence to pinpoint those targets before scanning, are typically already trained into Covert Ops frigates anyway.
Skills
Further information about additional or recommended skills to pilot Magnate for a specific or its common role(s) can be written here.
Fitting
Core Probe Launcher I
Improved Cloaking Device II
Relic Analyzer I
Data Analyzer I
5MN Quad LiF Restrained Microwarpdrive
Nanofiber Internal Structure II
Nanofiber Internal Structure II
Inertial Stabilizers II
Inertial Stabilizers II
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Hornet EC-300 x4
Hobgoblin I x4
Sisters Core Scanner Probe x16
- Prototype Cloaking Device I is a cheaper alternative to Improved Cloaking Device II but reduces speed while cloaked.
- Remove Hornet EC-300 and the cloak for Alpha clone pilot
- Hornet EC-300 needs the most training but is only needed when in hostile space
- Low slots can be modified to pilot preference:
- Inertial Stabilizer provide increased maneuverability at the expense of reducing time to be locked
- Nanofiber Internal Structure provide increased maneuverability and speed at the expense of reduced structure hitpoints
- Can swap in Overdrive Injector for increased speed at the expense of cargo capacity
- Can swap in Warp Core Stabilizer to negate warp disruption/scrambler effects at the expense of shorter targeting range and longer lock times
- Can swap in Expanded Cargohold for increased cargo capacity at the expense of speed and reduced structure hitpoints
Expanded Probe Launcher I
5MN Quad LiF Restrained Microwarpdrive
Scan Acquisition Array I
Faint Scoped Warp Disruptor
Co-Processor II
Co-Processor II
200mm Rolled Tungsten Compact Plates
'Refuge' Adaptive Nano Plating I
Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I
Sisters Combat Scanner Probe x8
Combat Scanner Probe I x16
- You can swap Scan Acquisition Array I for Scan Rangefinding Array I for more scan strength (at the cost of scan speed)
- Sister's Expanded Probe Launcher can be used for additional scan strength but is an expensive module for hero/suicide tackle
- To avoid jumping into the fray take a command position in fleet, toggle "exempt from fleet warp", then warp squad/fleet to the signature scanned down
- Switch one rig to Small Gravity Capacitor Upgrade II and replace the other with Small Hyperspatial Velocity Optimizer II to keep similar scan strength and increase warp speed to reach the target faster (+1.25 AU/s)
Tactics
New exploration Magnate pilots should read the UniWiki guides to Exploration and Bookmarks, as well as attend Bookmarking 101 and Exploration 101 practicals, to learn tips and tricks from veteran explorers.
Notes
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