Skiff

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Skiff
CornerT2h.png
Skiff
Outer Ring Excavations
Outer Ring Excavations
Exhumers
Procurer Class
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The exhumer is the second generation of mining vessels created by ORE. Exhumers, like their mining barge cousins, were each created to excel at a specific function, the Skiff's being durability and self-defense. Advanced shielding and drone control systems make the Skiff the toughest mining ship in the cluster.

Exhumers are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge bonuses (per skill level):
5% bonus to ship shield hitpoints
2% reduction in Strip Miner and Ice Harvester duration
Exhumers bonuses (per skill level):
4% bonus to all shield resistances
2% reduction in Strip Miner and Ice Harvester duration
Role Bonus:
50% bonus to drone damage and hitpoints

Required Skills
Training Time what's this?
50d 22h 47m 10s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Procurer
Procurer.jpg
Procurer
Mining Barges Procurer Class
Icon hi slot.png2 (0/0) Icon mid slot.png2 Icon low slot.png3
Icon powergrid.png90 MW Icon cpu.png310 tf
Icon velocity.png100 m/sec
Icon capacity.png350 m³

Ship Attributes

Fittings
Powergrid
powergrid
58 MW
CPU
cpu output
360 tf
Capacitor
capacitor
900 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
5
Low
low slots
3
Rig
rigs
2
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
200 m/sec
Inertia Modifier
inertia modifier (agility)
1
Warp Speed
inertia modifier (agility)
3.3 AU/s
Base Time to Warp
base time to warp
13.86 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
100 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
30.00 km
Max Locked Targets
max. locked targets
6
Magnetometric Sensor
Magnetometric sensor strength
14 points
Sig. Radius
signature radius
150 m
Scan Res.
scan resolution
440 mm
Structure
Structure Hitpoints
structure hitpoints
6,000 HP
Mass
ship mass
10,000,000 kg
Volume
ship volume
100,000 m³
Cargo Capacity
cargo capacity
350 m³
Ore Capacity
capacity
15,000 m³
Armor
Armor Hitpoints
armor hitpoints
5,500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
6,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Skiff is the toughest of the Exhumers without any modules, and becomes as tough if not tougher than many battleships when fully fitted and skilled. However, the skiff sacrifices yield and some ore hold capacity to do this. Therefore, the skiff should be used when under the threat of being ganked or when having to operate under heavy NPC fire. When fitted out correctly, it is impossible to make a profit from suicide ganking a skiff, which should deter all but the most determined people from attacking you in high sec.

For more information on this and other ORE ships, please visit the ORE Basic Ship and Skill Guide page.

Skills

Further information about additional or recommended skills to pilot Skiff for a specific or its common role(s) can be written here.

Fitting

For more info on fittings, please go here

Tactics

No sub-article about Skiff roles or piloting tactics. You can write them here.

Notes

You can write additional notes for Skiff here.