Drake Navy Issue
Reason: #Skills needs looking into by a subject matter expert :).
RELATED UNI-WIKI REFERENCES
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After the resounding success tied to the launch of the Drake-class Battlecruiser, the Caldari Navy signed up a massive order to acquire a specific version for its own arsenals. The outcome, the Drake Navy Issue, while sharing a similar look with its step-father, serves a completely different purpose on the battlefield. Being more mobile, able to project missiles more effectively at range, against smaller targets and on a wider selection of damage types, this ship is ideal to support small scale conflicts and raids. SHIP BONUSES
Caldari Battlecruiser skill bonus per level:
Ship Attributes
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Summary
Introduced with the Odyssey expansion, the Drake Navy Issue (aka the DNI) is the faction version of the hugely popular Drake battlecruiser. It loses the Drake's resistance and kinetic damage bonuses in favor of more shield, two more launcher slots, and bonuses to missile velocity and explosion radius. The resistance swap for shield size slightly favors the DNI and improves with skills, but what really changes is the way the DNI engages targets. It gains a huge range boost, targeting and hitting targets past 70km with lvl IV skills and heavy missiles. It does approximately the same amount of damage as the vanilla Drake, but now uses a variety of mission-specific missiles (which gives it equivalent DPS to all rats, not just kinetic-vulnerable ones) and deals much better with frigates. It's also faster and more agile due to weight loss.
However, you lose the high utility slot and your wrecks are going to be more spread out (because you engaged them further away), so a new DNI owner will probably stop self-looting their L3 missions in favor of completing them faster.
You can also equip your DNI with HAMs for a 100+ DPS increase at the expense of half your range, half your tank, and 10,000 EHP.
HAM-fit DNI is one of the most popular wormhole fleet compositions. Because the mechanics of wormholes favor heavy brawls more than the long-ranged compositions which excel in large Null-Sec engagements and mass limits make battleships impractical for many offensive operations, faction battlecruisers are common as the heaviest practical class of ship, with more efficiency relative to tonnage than their Tech I counterparts and much lower skill requirements than command ships. The DNI's seven launcher slots, combined with the application and range bonuses compensating for both of the primary drawbacks of heavy assault missiles, give it tremendous offensive power, while its large buffer tank is difficult to break without a similar composition or capital ships, particularly when backed by Tech II logi ships, of which the
Basilisk
Basilisk
Logistics Cruisers Osprey Class
6 (2/1) 5 2
1,050 MW 460 tf
192 m/sec
485 m³
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would be the one most useful with a DNI fleet.
Skills
As with any larger and more expensive ship, DNI pilots will want to have the relevant ship command skill at at least IV, together with strong general support skills and fitting skills.
Pilots should aim to have Tech 2 shield tank modules and should ensure they have respectable shield skills.
For PvE, typical Level 3 mission fits use Heavy Missiles; if you don't already have Tech 2 HMs, at least train Heavy Missiles to IV and use Arbalest (meta 4) launchers. If you plan on lots of L3s, and/or if you plan to step up to other ships which can use Heavy Missiles in PvE such as the Tengu, it is well worth the further training for Tech 2 launchers. Support skills from the missiles category have a big impact on the ship's performance and the DNI deserves to have them trained to at least IV.
For PvP, typical brawling fits use Heavy Assault Missiles. Having access to Tech 2 HAM launchers will be an immediate priority for PvP, as the extra edge provided by the specialization skill and (in some situations) Tech 2 ammunition can make a crucial difference.
Tactics
No sub-article about Drake Navy Issue roles or piloting tactics. You can write them here.
Notes
No notes for Drake Navy Issue.
Patch History
A long, long time ago... |
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October 2019 Release - 2019-10-15.1 Every Cruiser, Battlecruiser and Battleship now warps faster than before.
March 2018 v.1.0 - Released 2018-03-20 We felt a big change was necessary to give this ship some new life and hope that a pivot towards pure offense will do the trick.
Vanguard v.1.0 - Build: 974399 - Released 2015-09-29 The Navy Drake is getting a changed skill bonus, with the previous missile velocity bonus leaving to make room for the shield resistance bonus enjoyed by the T1 Drake. Extra powergrid and drones open up a lot of new options for this ship, and it's gaining some of the biggest mobility bonuses (making it the most agile of the Navy BCs). Caldari Battlecruiser skill bonuses:
Role Bonus:
Odyssey v.1.0 - Build: 584903 - Released 2013-06-04 Ship introduced.
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