High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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With the Maelstrom, versatility is the name of the game. Its defensive capabilities make it ideally suited for small raid groups or solo work, while its 8 turret hardpoints present opportunities for untold carnage on the fleet battlefield.
SHIP BONUSES
Minmatar Battleship bonuses (per skill level):
5% bonus to Large Projectile Turret rate of fire
7.5% bonus to Shield Booster amount
Role Bonus:
100% bonus to Shield Extender hitpoints
50% bonus to Armor Plate hitpoints
5% Additional bonus to Reinforced Bulkhead hitpoints
Required Skills
Training Time what's this?3d 20h 55m 10s
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Grouping
▪ Variations none
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Ship Attributes
Fittings |
High 8
Launchers 0
Turrets 8
Rig
3
large
Calibration 400
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Navigation |
Base Time to Warp 19.53 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 100 Mbit/sec
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Targeting |
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Structure |
Structure Hitpoints 7,700 HP
Frigate Escape Bay 1 Frigate
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Armor |
Armor Hitpoints 8,250 HP
Armor Resistances
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Shields |
Shield Capacity 8,800 HP
Shield Resistances
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Summary
The Maelstrom is the Minmatar T1 battleship with a tank bonus as such it has a bonus to shield boosters; further it’s bonused for projectile turrets. Its slot layout is the same as the Vargur and thus one might think the Maelstrom might behave similarly but just scaled down to a T1 hull. The bonuses the Vargur gains through being a Marauder are crucial to its strength though. So the Maelstrom is rather at a weird place.
With autocannons it can reach impressive DPS but has trouble getting into range as it is slow and has no range bonus. The popular autocannon battleships are either fairly fast (Tempest Fleet Issue), have a range bonus (Vargur), or both (Machariel). It also lacks a utility high which is valuable in short range PvP.
With artillery, it has okay ranges and DPS. But due to its low speed, you cannot kite in PvP; thus you have to take a static approach. There you have better options with hulls like the Rokh, Megathron, Apocalypse.
While this sounds pretty negative, you can still make the Maelstrom work but it will simply not be as good as the other battleships. Therefore it doesn’t surprise that it isn’t used much as you can see in the zkill stats as of early 2022.
The same issues which you have in PvP are similar in PvE. The Maelstrom can be okay in level 4 missions as a stepping stone to train into a Vargur.
Skills
Further information about additional or recommended skills to pilot Maelstrom for a specific or its common role(s) can be written here.
Tactics
No sub-article about Maelstrom roles or piloting tactics. You can write them here.
Notes
You can add notes here.
Patch History
[show]A long, long time ago...
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Version 20.09 Version 2022-10-11.1 Patch notes
- 🤝 All Battleships that had an assembled volume above 470,000m3 have been reduced to 470,000m3.
20.03 Release - Build: 2013787 - 2022-03-08 - "Road to Fanfest" Update (Patch Notes)
Brand new Role bonuses have been added to all battleships (excluding the Praxis).
- 50% bonus to HP from all Armor Plates
- 100% bonus to HP from all Shield Extenders
- 5% additive bonus to all Reinforced Bulkhead modules, for those with discerning tastes.
18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- T1, Faction and Pirate Battleship base hp increased by 10%
- T1, Faction and Pirate Battleship base scan resolution increased 30%
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 2 AU/s to 3 AU/s (+1 AU/s)
Rubicon 1.3.1
Released on Wednesday, March 13th, 2014
- Resolved z-fighting on the Maelstrom’s rear sail.
Odyssey 1.0 Released on Tuesday, June 4th, 2013
- Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire and +7.5% bonus to Shield Boost Amount per level.
- Slot layout: 8H, 6M, 5L; 8 turrets , 0 launchers.
- Fittings: 21000 PWG, 640 CPU.
- Defense (shields / armor / hull) : 8000 / 7500 / 7000.
- Capacitor (amount / recharge rate / cap per second) : 6000 / 1250s / 4.8.
- Mobility (max velocity / agility / mass / align time): 94 / .136 / 103600000 / 19.53s.
- Drones (bandwidth / bay): 100 / 100.
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km / 90 / 7.
- Sensor strength: 21 Ladar Sensor Strength.
- Signature radius: 460.
Inferno 1.1 Deployed on Monday, June 25, 2012.
- Sealed a small geometry hole in the Minmatar Maelstrom model.
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