Retriever

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This page should be updated due to game changes.
Reason: Review for December 2021, Version 19.11 changes.
Attributes updated. Summary and Tactics needs to be looked at.
(20211208) There is a conflict between the version 19.11 patch notes and the in-game info. In-game info is used for the attributes


EVE University Database
 
Ship Database
Retriever
Retriever
Outer Ring Excavations
Outer Ring Excavations
Mining Barges
Retriever Class
RELATED UNI-WIKI REFERENCES

The mining barge was designed by ORE to facilitate advancing the mining profession to a new level. Each barge was created to excel at a specific function, the Retriever's being storage. A massive ore hold allows the Retriever to operate for extended periods without requiring as much support as other barges.

Mining barges are equipped with electronic subsystems specifically designed to accommodate Strip Mining and Ice Harvesting modules.

SHIP BONUSES

Mining Barge bonuses (per skill level):
3% bonus to Strip Miner yield
2% reduction in Ice and Gas Harvester duration
5% bonus to ship ore hold capacity
Role Bonus:
10% bonus in Strip Miner yield
12.5% reduction in Ice and Gas Harvester duration

Required Skills
Training Time what's this?
8d 23h 25m 20s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Mackinaw
Mackinaw.jpg
CornerT2s.png
Mackinaw
Exhumers Retriever Class
Icon hi slot.png2 (0/0) Icon mid slot.png4 Icon low slot.png3
Icon powergrid.png110 MW Icon cpu.png310 tf
Icon velocity.png130 m/sec
Icon capacity.png450 m³

Ship Attributes

Fittings
Powergrid
powergrid
83 MW
CPU
cpu output
260 tf
Capacitor
capacitor
350 GJ
High
high slots
2
Launchers
launcher slots
0
Turrets
turret slots
0
Medium
medium slots
2
Low
low slots
3
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
125 m/sec
Inertia Modifier
inertia modifier (agility)
0.7
Warp Speed
inertia modifier (agility)
3 AU/s
Base Time to Warp
base time to warp
16.98 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
50 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
40.00 km
Max Locked Targets
max. locked targets
5
Magnetometric Sensor
Magnetometric sensor strength
9 points
Sig. Radius
signature radius
200 m
Scan Res.
scan resolution
550 mm
Structure
Structure Hitpoints
structure hitpoints
2,500 HP
Mass
ship mass
17,500,000 kg
Volume
ship volume
150,000 m³
Cargo Capacity
cargo capacity
450 m³
Mining Capacity
capacity
27,500 m³
Armor
Armor Hitpoints
armor hitpoints
2,500 HP
Armor Resistances
EM
electromagnetic resistance
60
THR
thermal resistance
35
KIN
kinetic resistance
25
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
2,500 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

Of the mining barges, the Retriever has the largest mining bay—Halve a jet-can size at 27,500  m3—whilst being in the middle for hit points and yield, thus making the Retriever most useful for solo mining by reducing the frequency of trips to unload. Additionally, the Retriever can fit an adequate tank to survive a suicide gank. cf. http://greedygoblin.blogspot.com/p/why-was-i-ganked.html

Skills

Further information about additional or recommended skills to pilot Retriever for a specific or its common role(s) can be written here.

Tactics

  • Suicide ganking is a popular play-style and miners are prime targets; cf. Why Was I Ganked?.
    • Fit enough tank to survive the ganker's DPS long enough for CONCORD to destroy the ganker; as of Rubicon 1.2, this means surviving a Catalyst's 728.2 DPS for 25 seconds—18,205 Void damage—in a 0.5 system
    • Use and keep launched ECM drones
      • This lets gankers know that you are expecting them and implies you are tanked for them; this is deterrence
      • This provides a chance to break the ganker's target lock for 20 seconds
      • One Hobgoblin I is sufficient to destroy NPC pirates, leaving room for four ECM drones or three ECM drones and a salvage drone
      • Setting drones to aggressive lets them engage your aggressor without having to target-lock first (see Using Drones)
    • Fitting expensive meta modules may compel a duo gank due to their high-value loot chance
    • Trade hubs (especially Hek) and ice belt systems are popular hunting grounds for gankers
  • Mine aligned to a celestial/station for faster warp-out
    • Warping out when a non-mining ship enters your belt/anomaly is prudent
    • Other mining ships may be scouts for gankers; it is good to know who your neighbours are and put known gankers on your contact list with terrible standing
  • If attacked, overload your tank modules
  • Mining in a fleet--even with just two miners--provides boosts with the skills Leadership and Mining Foreman
  • It is impolite (and diminishes yield) to mine a rock someone else is already mining: when the rock runs out of ore, the first laser to cycle will get the last ore but the other lasers will continue to cycle (up to 3 minutes) and get nothing

Notes

Personally I love this ship. I took a few modules from my venture to decrease the time required to go to warp. - Joran Tegan