Can Use Command Burst modules
HIGHLIGHTS
High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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Command ships are engineered specifically to wreak havoc on a battlefield of many. Sporting advanced command module interfaces, these vessels are more than capable of turning the tide in large engagements. Command ships represent the ultimate in warfare link efficiency; the boosts they give their comrades in combat make them indispensable assets to any well-rounded fleet.
Developer: Kaalakiota
As befits one of the largest weapons manufacturers in the known world, Kaalakiota's ships are very combat focused. Favoring the traditional Caldari combat strategy, they are designed around a substantial number of weapons systems, especially missile launchers. However, they have rather weak armor and structure, relying more on shields for protection.
SHIP BONUSES
Command Ships bonuses (per skill level):
10% bonus to Heavy Missile and Heavy Assault Missile Launcher rate of fire
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
4% bonus to Shield Command and Information Command burst strength and duration
Caldari Battlecruiser bonuses (per skill level):
7.5% bonus to kinetic Heavy Missile and Heavy Assault Missile damage
4% bonus to all shield resistances Role Bonus:
• Can use 2 Command Burst modules
50% bonus to Command Burst area of effect range
Required Skills
Training Time what's this?104d 20h 51m 23s ?
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Grouping
▪ Variations Drake Navy Issue
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Command Bursts High Amount of High Slots
950 MW 550 tf
180 m/s
450 m³
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, Drake
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Can use Command Burst module High Amount of High Slots
830 MW 500 tf
150 m/sec
450 m³
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, Alligator
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Command Bursts High Amount of High Slots
830 MW 500tf
160 m/s
450 m 3
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Ship Attributes
Fittings |
High 7
Launchers 5
Turrets 2
Rig
2
medium
Calibration 400
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Navigation |
Base Time to Warp 11.89 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 25 Mbit/sec
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Targeting |
Gravimetric Sensor 24 points
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Structure |
Structure Hitpoints 3,700 HP
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Armor |
Armor Hitpoints 3,200 HP
Armor Resistances
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Shields |
Shield Capacity 5,500 HP
Shield Resistances
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Summary
The Nighthawk is the Caldari attack command ship, bonused for missiles. As one of only two ships in the game to feature a 10% per level launcher rate-of-fire bonus, it is more suited to damage-dealing than the Vulture, especially at short range. Since it shares the Vulture's shield resistance bonus and 6/4 mid/low layout, it is quite durable. However, the Nighthawk's short-range command bursts and lack of a raw hitpoint bonus make the Vulture the preferred command ship for larger fleet operations.
Skills
Further information about additional or recommended skills to pilot Nighthawk for a specific or its common role(s) can be written here.
Tactics
No sub-article about Nighthawk roles or piloting tactics. You can write them here.
Notes
"Nighthawk" is the name used in English for a number of species of mid-sized nocturnal insect-eating birds, also often called "nightjars". Unlike the ship, they are relatively un-intimidating.
Patch History
A long, long time ago...
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version 21.06 Release 2024-02-20.1 (Patch Notes)
- Added 50% Role Bonus to Command Burst Range to the Field Command subgroup of Command Ships (Absolution, Nighthawk, Astarte, Sleipnir).
Version 18.07 - Release 2020-07-28.1 - Build: 1777281 - Combat Command Update (Patch Notes)
- [We're] trying to fix up the particularly underused [command ships], especially ones like the Nighthawk and Eos. [...]
- We're going to try and split the two sets of command ships a little more deliberately. So, the attack group, which is, like Nighthawk, Astarte, Absolution, and Sleipnir, are going to go from 3% bonus per level to their command burst strength to 4% per level, but they're going to lose the range bonus. ... [The] Astarte, Absolution, and Nighthawk are all going to speed up a little bit, and so hopefully they're a little bit easier to use in faster, smaller fleets, and offer a stronger bonus if you can make 'em work for that.
- -CCP Rise, Talking In Stations - Zenith (CCP Devs) (timestamped video link)
- Shield and Information command burst strength and duration bonus increased from 3%/level to 4%/level (+1%/level)
- 100% bonus to command burst range removed
- Command ships HML/HAM rate of fire bonus increased from 7.5%/level to 10%/level (+2.5%/level)
- Max velocity increased from 140 m/s to 150 m/s (+10 m/s)
- Mass decreased from 14,810,000 kg to 13,200,000 kg (-1,610,000 kg)
- Base align time reduced from 13.35 s to 11.89 s (-1.46 s)
- Mid slots increased from 5 to 6 (+1)
- Low slots decreased from 5 to 4 (-1)
- Scan resolution increased from 195 mm to 234 mm (+39 mm, +20%)
October 2019 Release - 2019-10-15.1
Every Cruiser, Battlecruiser and Battleship now warps faster than before.
- Warp Speed increased from 3 AU/s to 4 AU/s (+1 AU/s)
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