Valravn
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”The meaning of Turnur’s destruction is plain and needs no explanation. We have always known that the Amarr Empire and its evil religion cares not if its ultimate end is to rule over an empire of ashes, blood, and desolation. Its only object is to rule the stars be they bright or be they dark. Never, I say. Never again the long night!” The Great Caravans of the Thukker Tribe roam ceaselessly across the space of the Republic and beyond in their Great Wildlands territories, and the tribe’s ship architects are renowned across New Eden for their ingenuity. Due to their special requirements and experience, the Thukker have long functioned as a major developer of ships for the Republic, and the secret project to bring an advanced dreadnought to fruition was an ideal task for the shipbuilding circles of the Great Caravans. Close collaboration with their allies in the Republic Security Services, together with their own extensive contacts among the underworld cartels of New Eden, gave the Thukker engineers an up-to-date understanding of the “Disruptive Lance” technology that the Valravn-class Lancer Dreadnought uses alongside its batteries of projectile weapons. Developer : Thukker Mix Thukker spend their entire lives forever wandering the infinite in their vast caravans. As such their technology is based as much upon necessity as their ingenious ability to tinker. Their ship designs therefore tend to based upon the standard empire templates but extensively modified for the Thukker's unique needs. SHIP BONUSES
Minmatar Dreadnought bonuses (per skill level):
Ship Attributes
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Summary
TBA
Skills
Further information about additional or recommended skills to pilot Valravn for a specific or its common role(s) can be written here.
Tactics
No sub-article about Valravn roles or piloting tactics. You can write them here.
Notes
You can add notes about Valravn here.
Patch History
A long, long time ago... |
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2023-06-09 Viridian: Expansion Notes
2023-05-25 New Lancer Dreadnoughts
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