Brutix Navy Issue

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Ship Database
Brutix Navy Issue
CornerTFh.png
Brutix Navy Issue
Gallente Federation
Gallente Federation
Faction Battlecruisers
Brutix Class
Highlight
Can use Command Burst module
HIGHLIGHTS
Highlight
High Amount of High Slots
HIGHLIGHTS
Highlight
High Amount of Low Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
Hit hard enough, and a second strike will not be necessary.
– Martial handbook of the Garoun Empire


This ship was born out of the experience gained by the Federation after the launch of the Talos-Class Attack Battlecruiser. Sensing that the Brutix hull could be refined further, it was decided to remove all notion of active defense from it to favor improvements to its already significant damage potential. The final outcome of this experiment resulted in the Brutix Navy Issue, a vessel that already shows great potential from the few skirmishes it has been into so far.

SHIP BONUSES

Gallente Battlecruiser bonuses (per skill level):
10% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed
Role Bonus:
• Can fit Warfare Link modules
25% bonus to Medium Hybrid Turret optimal range and falloff

Required Skills
Training Time what's this?
2d 1h 9m 40s
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
Astarte
Astarte.jpg
CornerT2s.png
Astarte
Command Ships Brutix Class
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (2/5) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,350 MW Icon cpu.png450 tf
Icon velocity.png165 m/sec
Icon capacity.png400 m³
,Brutix
Brutix.jpg
Brutix
Standard Battlecruisers Brutix Class
Icon highlights.pngCan use Command Burst module
Icon highlights.pngHigh Amount of High Slots
Icon hi slot.png7 (0/6) Icon mid slot.png4 Icon low slot.png6
Icon powergrid.png1,125 MW Icon cpu.png435 tf
Icon velocity.png160 m/sec
Icon capacity.png475 m³

Ship Attributes

Fittings
Powergrid
powergrid
1,235 MW
CPU
cpu output
455 tf
Capacitor
capacitor
3,100 GJ
High
high slots
7
Launchers
launcher slots
0
Turrets
turret slots
6
Medium
medium slots
4
Low
low slots
7
Rig
rigs
3
 
medium
Calibration
calibration
400
Navigation
Max Velocity
max. velocity
165 m/sec
Inertia Modifier
inertia modifier (agility)
0.63
Warp Speed
inertia modifier (agility)
3.5 AU/s
Base Time to Warp
base time to warp
10.31 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
drone capacity
75 m³
Drone Bandwidth
drone bandwidth
50 Mbit/sec
Targeting
Max Tgt. Range
max. targeting range
65.00 km
Max Locked Targets
max. locked targets
7
Magnetometric Sensor
Magnetometric sensor strength
22 points
Sig. Radius
signature radius
305 m
Scan Res.
scan resolution
200 mm
Structure
Structure Hitpoints
structure hitpoints
7,500 HP
Mass
ship mass
11,800,000 kg
Volume
ship volume
270,000 m³
Cargo Capacity
cargo capacity
475 m³
Armor
Armor Hitpoints
armor hitpoints
6,750 HP
Armor Resistances
EM
electromagnetic resistance
50
THR
thermal resistance
35
KIN
kinetic resistance
35
EXP
explosive resistance
10
Shields
Shield Capacity
shield hitpoints
5,250 HP
Shield Resistances
EM
electromagnetic resistance
0
THR
thermal resistance
20
KIN
kinetic resistance
40
EXP
explosive resistance
50


Summary

The Brutix Navy Issue is an iteration over the regular Brutix. The Armor Repairer amount bonus has been swapped for a 7.5% Medium Hybrid Turret tracking bonus per level, another low slot has been added and it is a bit more maneuverable as well.

Skills

Further information about additional or recommended skills to pilot Brutix Navy Issue for a specific or its common role(s) can be written here.

Tactics

No sub-article about Brutix Navy Issue roles or piloting tactics. You can write them here.

Notes

No notes on Brutix Navy Issue. You can write some here.

Patch History