RELATED UNI-WIKI REFERENCES
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One of ours beats two of yours.
- – Korako "The Rabbit" Kosakami
Korako 'The Rabbit' Kosakami, Gurista leader, has a particular love for stealing the Caldari's ship designs, souping them up, and turning them on their creators. With the Worm, he has taken the Merlin design so familiar to Caldari pilots and turned it into a defensive powerhouse capable of firing its volleys at terrifying speeds.
SHIP BONUSES
Gallente Frigate bonuses (per skill level):
10% bonus to kinetic and thermal missile damage
Caldari Frigate bonuses (per skill level):
4% bonus to all shield resistances
Role Bonus:
300% bonus to Light Combat Drone damage and hitpoints
Required Skills
Training Time what's this?17h 55m 0s
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Grouping
▪ Variations Merlin
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40 MW 180 tf
310 m/sec
150 m³
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, Harpy
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50 MW 185 tf
281 m/sec
165 m³
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, Hawk
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45 MW 190 tf
290 m/sec
300 m³
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Ship Attributes
Fittings |
High 3
Launchers 3
Turrets 0
Rig
3
small
Calibration 350
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Navigation |
Base Time to Warp 5.17 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Drones |
Drone Bandwidth 10 Mbit/sec
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Targeting |
Gravimetric Sensor 15 points
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Structure |
Structure Hitpoints 620 HP
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Armor |
Armor Hitpoints 500 HP
Armor Resistances
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Shields |
Shield Capacity 830 HP
Shield Resistances
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Summary
The Worm is one of the most popular pirate frigates, and is roughly comparable to assault frigates, both in DPS and tank. It can only use 2 light drones, but its role bonus makes them as effective as 8.
The Worm is effective in PvE (up to Level 3 missions with care, and some lower-tier Abyssal Deadspace pockets) as well as in PvP. It is significantly more costly than Tech 2 frigates such as the Ishkur, but it doesn't have such high character skill requirements.
Skills
Further information about additional or recommended skills to pilot Worm for a specific or its common role(s) can be written here.
Tactics
Speed and the low signature radius are key to evading damage, while drones and launchers apply damage. The heavily-bonused drones are the key to the ship, so watch their HP very carefully: if they're threatened, you must pull them back to the drone bay at all costs. Navy drones or tech II drones are recommanded.
Notes
You can write additional notes for Worm here.
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