High Amount of High Slots
HIGHLIGHTS
RELATED UNI-WIKI REFERENCES
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I will show them how the game is played.
- – CEO V. Salvador Sarpati
“The Federation still thinks it can play games with the future of the human species. Just as it played games with the life’s work of my father.
I will show them how the game is really played. They destroyed a man who would have revolutionized the science and application of neural boosters.
I will destroy them by showing them just how powerful that science can be. There will be no peace and no let up. I swear vendetta, in the name and for the memory of Igil Sarpati.”
- V. Salvador Sarpati, interviewed by Alton Haveri of the Scope
SHIP BONUSES
Gallente Carrier bonuses (per skill level):
10% bonus to Fighter damage
5% bonus to Fighter hitpoints
3+ bonus to ship warp core strength
Minmatar Carrier bonuses (per skill level):
5% bonus to Fighter velocity
10% bonus to Stasis Webification Burst Projector effectiveness
3+ bonus to ship warp core strength
Role Bonus:
• Can fit Networked Sensor Array
• Can fit Burst Projectors
• Can use two Command Burst modules
200% bonus to Command Burst area of effect range
• Can launch Light and Heavy Fighters
• Can lock at extended ranges
200% bonus to Armor Plates and Shield Extenders
50% bonus to Remote Sensor Dampener resistance
50% bonus to Stasis effect resistance
50% increase to Remote Electronic Assistance impedance
5x penalty to Entosis Link duration
Required Skills
Training Time what's this?151d 21h 53m 40s
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Grouping
▪ Variations Nyx
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High Amount of Low Slots
825,000 MW 800 tf
80 m/sec
1,750 m³
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Ship Attributes
Fittings |
High 7
Launchers 0
Turrets 0
Rig
3
capital
Calibration 350
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Navigation |
Base Time to Warp 68.76 s what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
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Fighters |
Fighter Bay Capacity 110,000 m³
Light Fighter Squad Limit 3
Heavy Fighter Squad Limit 4
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Targeting |
Magnetometric Sensor 210 points
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Structure |
Structure Hitpoints 420,000 HP
Ship Maintenance Bay Capacity 5,000,000 m³
Fleet Hangar Capacity 50,000 m³
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Armor |
Armor Hitpoints 705,000 HP
Armor Resistances
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Shields |
Shield Capacity 360,000 HP
Shield Resistances
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Summary
The Vendetta is a Serpentis supercarrier. It requires both Gallente and Minmatar carrier skills to fly.
Skills
Further information about additional or recommended skills to pilot Vendetta for a specific or its common role(s) can be written here.
Tactics
No sub-article about Vendetta roles or piloting tactics. You can write them here.
Notes
Blueprint copies for the Vendetta are available from the Serpentis loyalty point stores.
Patch History
A long, long time ago...
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18.04 Release - Build: 1706308 - 2020-04-15 - "Surgical Strike" Update (Patch Notes)
- There is a vision for a Capital ecosystem with clear escalation steps based on distinct roles for each class. Part of that vision relies on moving Super Carriers and Titans away from all-purpose damage to a specific focus on Capital and structure killing. You will have seen one big step in this direction recently with the removal of High Angle Weapons from Titans. Now, substantial changes are being made to Super Carriers as well, but there is also an acknowledgement that Super Carriers need more to set them apart from Titans and Dreadnaughts as Capital killers before their Subcapital damage application can be fully removed. For now, their fighter tube loadout will be rearranged to promote more class diversity in your local Super umbrella and decrease long range Heavy Fighter damage application. -Surgical Strike Dev Blog
- Support fighter tubes removed (could previously have up to two support fighter squads active)
- Heavy fighter squadron limit increased from 3 to 4 (+1)
- Bonus to Armor Plates and Shield Extenders reduced from 400% to 200% (-200%)
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Amarr |
Caldari |
Gallente |
Minmatar |
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