Geared toward versatility and prolonged deployment in hostile environments, Marauders represent the cutting edge in today’s warship technology. While especially effective at support suppression and wreckage salvaging, they possess comparatively weak sensor strength and may find themselves at increased risk of sensor jamming. Nevertheless, these thick-skinned, hard-hitting monsters are the perfect ships to take on long trips behind enemy lines.
Developer: Carthum Conglomerate
Carthum ships are the very embodiment of the Amarrian warfare philosophy. Possessing sturdy armor and advanced weapon systems, they provide a nice mix of offense and defense.
SHIP BONUSES
Amarr Battleship Skill Bonus: 5% bonus to capacitor capacity and 10% bonus to the velocity factor of stasis webifiers per level Marauder Skill Bonus: 7.5% bonus to repair amount of armor repair systems and 5% bonus to large energy turret damage per level Role Bonus: 100% bonus to large energy weapon damage, 100% bonus to range and velocity of tractor beams
Required Skills
Amarr Battleship V47d 9h 46m
Spaceship Command IV1d 1h 8m
Amarr Cruiser IV5d 5h 42m
Marauders I1h 23m
Spaceship Command V5d 22h 13m
Energy Grid Upgrades V11d 20h 26m
Advanced Weapon Upgrades V35d 13h 20m
Training Time what's this?
107d 2h 1m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
75 m³
Drone Bandwidth
75 Mbit/sec
Targeting
Max Tgt. Range
81 km
Max Locked Targets
10
RADAR Sensor
12 points
Sig. Radius
500 m
Scan Res.
81 mm
Structure
Structure Hitpoints
7,300 HP
Mass
105,200,000 kg
Volume
495,000 m³
Cargo Capacity
1,125 m³
Frigate Escape Bay
1 Frigate
Armor
Armor Hitpoints
8,200 HP
Armor Resistances
EM
50
THR
35
KIN
34
EXP
40
Shields
Shield Capacity
6,800 HP
Shield Resistances
EM
0
THR
20
KIN
48
EXP
63
Summary
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Skills
Further information about additional or recommended skills to pilot Paladin for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Paladin.
Tactics
No sub-article about Paladin roles or piloting tactics. You can write them here.