The Dramiel is the most long-standing and often-used ship design in the Angel Cartel's vast repertoire of vessels. A frigate workhorse if ever there was one, this sharp-tusked, dangerous beauty can sting unimaginably hard if one is not prepared for its assault.
Special Ability: 100% bonus to Small Projectile Turret damage
SHIP BONUSES
Minmatar Frigate Skill Bonus: 10% bonus to Small Projectile Turret falloff per level Gallente Frigate Skill Bonus: 7.5% bonus to Small Projectile Turret tracking speed per level
Required Skills
Minmatar Frigate III8h 53m
Spaceship Command I8m
Gallente Frigate III8h 53m
Spaceship Command I8m
Training Time what's this?
0d 18h 3m
Estimated training time only for the listed skills based on zero implants and without neural remaps.
Grouping
▪ Variations
none
Ship Attributes
Fittings
Powergrid
38 MW
CPU
145 tf
Capacitor
365 GJ
High
3
Launchers
1
Turrets
2
Medium
4
Low
3
Rig
3
small
Calibration
350
Navigation
Max Velocity
473 m/s
Inertia Modifier
3.12
Warp Speed
6 AU/s
Base Time to Warp
3.2 s
what's this?
Base Time to Warp is essentially the time needed for this ship to align and accelerate until it reaches 75% of its top speed and goes to warp. The time displayed here is the base calculated time with no account for any warp related skills, modules or any other effects.
Drones
Drone Capacity
20 m³
Drone Bandwidth
15 Mbit/sec
Targeting
Max Tgt. Range
25 km
Max Locked Targets
5
LADAR Sensor
11 points
Sig. Radius
32 m
Scan Res.
990 mm
Structure
Structure Hitpoints
517 HP
Mass
740,700 kg
Volume
27,289 m³
Cargo Capacity
130 m³
Armor
Armor Hitpoints
582 HP
Armor Resistances
EM
60
THR
35
KIN
25
EXP
10
Shields
Shield Capacity
583 HP
Shield Resistances
EM
0
THR
20
KIN
40
EXP
50
Summary
You can write a summary for Dramiel here.
Skills
Further information about additional or recommended skills to pilot Dramiel for a specific or it's common role(s) can be written here.
Fitting
No tagged fittings for Dramiel.
Tactics
No sub-article about Dramiel roles or piloting tactics. You can write them here.